Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces

Rie Kamikubo, Keita Higuchi, Ryo Yonetani, H. Koike, Yoichi Sato
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引用次数: 3

Abstract

Despite the emphasis of involving users with disabilities in the development of accessible interfaces, user trials come with high costs and effort. Particularly considering the diverse range of abilities such as in the case of low vision, simulating the effect of an impairment on interaction with an interface has been approached. As a starting point to assess the role of simulation in the design cycle, this research focuses on allowing sighted individuals to experience the interface under tunnel vision using gaze-contingent simulation. We investigated its implementation reliability through the analysis of empirical tests of prototypes compared between participants under simulation and intended groups. We found that the simulation-based approach can enable developers to not only examine problems in interfaces but also be exposed to user feedback from simulated user trials with necessary evaluation measures. We discussed how the approach can complement accessibility qualities associated with user involvement at different development phases.
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隧道视觉仿真在可访问接口设计周期中的作用探讨
尽管强调让残疾用户参与无障碍界面的开发,但用户试验需要付出高昂的成本和努力。特别是考虑到不同的能力范围,例如在低视力的情况下,模拟障碍对界面交互的影响已经接近。作为评估模拟在设计周期中的作用的起点,本研究侧重于让视力正常的个体在隧道视觉下使用注视情境模拟来体验界面。我们通过对模拟组和预期组参与者的原型比较的实证测试分析来考察其实施可靠性。我们发现,基于模拟的方法不仅可以使开发人员检查界面中的问题,还可以通过必要的评估措施从模拟用户试验中获得用户反馈。我们讨论了该方法如何在不同的开发阶段补充与用户参与相关的可访问性质量。
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