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Detecting Autism Based on Eye-Tracking Data from Web Searching Tasks 基于Web搜索任务眼动追踪数据的自闭症检测
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192819
Victoria Yaneva, L. Ha, Sukru Eraslan, Y. Yeşilada, R. Mitkov
The ASD diagnosis requires a long, elaborate, and expensive procedure, which is subjective and is currently restricted to behavioural, historical, and parent-report information. In this paper, we present an alternative way for detecting the condition based on the atypical visual-attention patterns of people with autism. We collect gaze data from two different kinds of tasks related to processing of information from web pages: Browsing and Searching. The gaze data is then used to train a machine learning classifier whose aim is to distinguish between participants with autism and a control group of participants without autism. In addition, we explore the effects of the type of the task performed, different approaches to defining the areas of interest, gender, visual complexity of the web pages and whether or not an area of interest contained the correct answer to a searching task. Our best-performing classifier achieved 0.75 classification accuracy for a combination of selected web pages using all gaze features. These preliminary results show that the differences in the way people with autism process web content could be used for the future development of serious games for autism screening. The gaze data, R code, visual stimuli and task descriptions are made freely available for replication purposes.
自闭症谱系障碍的诊断需要一个漫长、复杂和昂贵的过程,这是一个主观的过程,目前仅限于行为、历史和父母报告的信息。在本文中,我们提出了一种基于自闭症患者非典型视觉注意模式的检测方法。我们从两种不同的与处理网页信息相关的任务中收集凝视数据:浏览和搜索。然后,凝视数据被用于训练机器学习分类器,其目的是区分患有自闭症的参与者和没有自闭症的对照组参与者。此外,我们还探讨了所执行任务的类型、定义感兴趣领域的不同方法、性别、网页的视觉复杂性以及感兴趣领域是否包含搜索任务的正确答案的影响。我们表现最好的分类器对于使用所有注视特征的选定网页的组合达到了0.75的分类精度。这些初步结果表明,自闭症患者处理网页内容的方式的差异可以用于自闭症筛查严肃游戏的未来开发。注视数据、R代码、视觉刺激和任务描述都是免费提供的,用于复制目的。
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引用次数: 39
Computer Anxiety and Interaction: A Systematic Review 电脑焦虑与互动:系统回顾
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192825
Thiago Donizetti dos Santos, Vagner Figuerêdo de Santana
With the increasing use of technology in everyday life, one would expect that the use of computers would be comfortable and straightforward for everyone. However, some people still feel intimidated when using computers. Those people experience multiple levels of anxiety and, for high levels of anxiety, manifest what is known as Computer Anxiety. People with Computer Anxiety (PwCA) face problems when using computers/technology at home, in the workplace, or for study purposes, which might result in multiple forms of barriers. This work contributes with a systematic review, summarizing the main approaches related to Computer Anxiety and the understanding of the contexts of use involving PwCA. The main results are that Computer Anxiety Rating Scale (CARS) is the most popular scale for measuring Computer Anxiety, Computer Self-Efficacy has a negative strong relationship with Computer Anxiety, experience in using computers reduces Computer Anxiety, PwCA tend to take more time to complete tasks, and that higher education levels are related with lower levels of Computer Anxiety. The results obtained are valuable for researchers working on identifying and removing barriers in systems targeting the population of older adults, given that they are greatly impacted by factors leading to Computer Anxiety.
随着科技在日常生活中的使用越来越多,人们会期望使用电脑对每个人来说都是舒适和直接的。然而,有些人在使用电脑时仍然感到害怕。这些人经历了多重焦虑,对于高水平的焦虑,表现出所谓的“计算机焦虑”。电脑焦虑症患者在家中、工作场所或学习中使用电脑/技术时会遇到问题,这可能导致多种形式的障碍。这项工作有助于系统回顾,总结了与计算机焦虑相关的主要方法以及对涉及PwCA的使用背景的理解。研究结果表明:计算机焦虑评定量表(CARS)是最常用的计算机焦虑量表;计算机自我效能感与计算机焦虑呈极显著负相关;使用计算机的经历降低了计算机焦虑;PwCA倾向于花费更多的时间来完成任务;鉴于老年人受到导致计算机焦虑的因素的极大影响,所获得的结果对于致力于识别和消除针对老年人的系统障碍的研究人员来说是有价值的。
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引用次数: 18
Using Ontologies as a Foundation for Web Accessibility Tools 使用本体作为Web可访问性工具的基础
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3196316
Jens Pelzetter
Creating web sites has become quite a complex task. One of most important aspects of a modern web site is accessibility. However, despite extensive standards many web sites have accessibility issues. This paper presents a new approach for creating tools to improve the accessibility of web sites using ontologies.
创建网站已经成为一项相当复杂的任务。现代网站最重要的一个方面是可访问性。然而,尽管有广泛的标准,许多网站存在可访问性问题。本文提出了一种利用本体创建工具来提高网站可访问性的新方法。
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引用次数: 1
Application for the configuration and adaptation of the Android operating system for the visually impaired 为视障人士配置和适配Android操作系统的应用程序
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192838
Bruna de Oliveira, J. Braga, Rafael Jeferson Pezzuto Damaceno
Mobile devices can be used as assistive technologies as they help improve the quality of life of people with visual impairments (PVI). Despite the advantages of mobile devices, it is necessary to overcome some challenges regarding the difficulties of interacting of these users with the operating system of these devices. This is important for the use of this technology to reach a greater number of the visually impaired. Therefore, this study aimed to perform an interface design and the development of an application. It automatically adapts the Android® operating system according to the accessibility preferences of the visually impaired through voice commands. These preferences were validated in previous studies. With the help of computational tools and tests with PVI, it was possible to create the prototype of the application interface and to know the improvements to be made. The developed application showed potential to be a useful tool for the visually impaired, also bringing specific benefits of using the voice command to partially impaired people.
移动设备可以作为辅助技术使用,因为它们有助于改善视力障碍患者的生活质量。尽管移动设备具有优势,但这些用户与这些设备的操作系统交互的困难是有必要克服的一些挑战。这对于使用这项技术来接触更多的视障人士是很重要的。因此,本研究旨在进行介面设计与应用程式开发。根据视障人士的无障碍偏好,通过语音指令自动适配Android®操作系统。这些偏好在之前的研究中得到了证实。在计算工具和PVI测试的帮助下,可以创建应用程序接口的原型并了解要进行的改进。开发的应用程序显示出成为视障人士的有用工具的潜力,也为部分残疾人士带来使用语音命令的具体好处。
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引用次数: 4
Making "Making" Accessible 让“制造”变得容易理解
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192715
A. Hurst
Assistive Technologies empower individuals to accomplish tasks they might not be able to do otherwise. Unfortunately, a large percentage of Assistive Technologies end up unused or abandoned, leaving people with solutions that are inappropriate for their needs. Low rates of Assistive Technology use occur for many reasons, but common factors include 1) lack of considering user opinion in selection, 2) ease in obtaining devices, 3) poor device performance, and 4) changes in user needs and priorities. By correctly training end-users, clinicians and caregivers to "Do-It-Yourself" (DIY) and create, modify, or build their own solutions we may be able to help more people gain access to the Assistive Technology they desire. A new generation of digital fabrication tools and microcontroller platforms offer exciting possibilities for DIY assistive technologies that may be less expensive and faster to produce than traditional methods. These rapid prototyping tools (machines that manufacture objects quickly so they can be used in the iterative design process) have the potential to make personal-scale manufacturing possible. "Personal-scale manufacturing tools enable people that have no special training in woodworking, metalsmithing, or embroidery to manufacture their own complex, one-of-a-kind artisan-style objects. This technology provides new opportunities for assistive technology users to build their own physical objects, using tools such as Computer Numeric Controlled (CNC) tools that can precisely cut or build a variety of materials. Such tools include 3D printers that can build solid objects out of plastic, laser cutters that can precisely cut (or etch) flat materials (such as cardboard, acrylic, wood, and metal), and multi-axis milling machines that can transform metal into almost any 3D shape. Additionally, there has been a boom in microcontroller kits and platforms that make it easy to create custom devices that output sound, light, or tactile patterns from user interaction, physiological, or environmental sensors.
辅助技术使个人能够完成他们可能无法完成的任务。不幸的是,很大比例的辅助技术最终未被使用或放弃,给人们留下了不适合他们需求的解决方案。辅助技术使用率低的原因有很多,但常见的因素包括1)在选择时缺乏考虑用户的意见,2)容易获得设备,3)设备性能差,以及4)用户需求和优先级的变化。通过正确培训终端用户、临床医生和护理人员“自己动手”(DIY)并创建、修改或构建他们自己的解决方案,我们可能能够帮助更多的人获得他们想要的辅助技术。新一代数字制造工具和微控制器平台为DIY辅助技术提供了令人兴奋的可能性,这些技术可能比传统方法更便宜,生产速度更快。这些快速原型工具(快速制造物体的机器,这样它们就可以在迭代设计过程中使用)有可能使个人规模的制造成为可能。“个人规模的制造工具使那些没有受过木工、金属加工或刺绣方面的特殊训练的人能够制造出自己复杂的、独一无二的工匠风格的物品。这项技术为辅助技术用户提供了新的机会,他们可以使用计算机数字控制(CNC)工具等工具来构建自己的物理对象,这些工具可以精确地切割或构建各种材料。这些工具包括可以用塑料制造固体物体的3D打印机,可以精确切割(或蚀刻)平面材料(如纸板,亚克力,木材和金属)的激光切割机,以及可以将金属转换成几乎任何3D形状的多轴铣床。此外,微控制器套件和平台也在蓬勃发展,这使得创建定制设备变得容易,这些设备可以从用户交互、生理或环境传感器中输出声音、光或触觉模式。
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引用次数: 6
Automatic Role Detection of Visual Elements of Web Pages for Automatic Accessibility Evaluation 基于自动可访问性评价的网页视觉元素角色自动检测
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3196827
Carlos M. Duarte, A. Salvado, M. E. Akpinar, Y. Yeşilada, L. Carriço
Understanding what role a visual element plays in a web page can have a significant impact in the accessibility of that page. From an accessibility conformance testing perspective, several WCAG techniques require role identification of some visual elements during the testing process. This has prevented automatic accessibility evaluation tools from processing these techniques. A technique for automatic role detection of visual elements of web pages was recently developed as a complement to a web page segmentation process. This paper explores this role identification technique in the context of automatic web accessibility evaluation. The technique is integrated with an automated evaluation tool, and demonstrated to successfully evaluate some WCAG techniques that rely on the identification of visual elements, in particular menu and list elements.
理解一个视觉元素在网页中所扮演的角色可以对网页的可访问性产生重大影响。从可访问性一致性测试的角度来看,一些WCAG技术需要在测试过程中对一些可视元素进行角色识别。这使得自动可访问性评估工具无法处理这些技术。作为网页分割过程的补充,最近开发了一种自动角色检测网页视觉元素的技术。本文在网页可访问性自动评估的背景下,探讨了这种角色识别技术。该技术与一个自动评估工具集成,并成功地评估了一些依赖于视觉元素识别的WCAG技术,特别是菜单和列表元素。
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引用次数: 6
Internet of Things (IoT) as Assistive Technology: Potential Applications in Tertiary Education 物联网作为辅助技术:在高等教育中的潜在应用
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192828
S. Hollier, Shadi Abou-Zahra
The recent popularity of the Internet of Things (IoT) in the consumer space and Web of Things (WoT) work by the World Wide Web Consortium (W3C) has led to a Curtin University research project that has investigated the use of IoT by people with disabilities in the education space. Potential education-related IoT solutions raised in the research include the delivery of smartboard materials directly to the student to ensure compatibility with assistive technologies, the use of consumer-based IoT to provide captions and the monitoring of lecturer and student engagement in real-time to improve education delivery. While these technical possibilities are not new in their own right, the key points of interest from this research are that the students with disabilities, despite their IoT knowledge being limited to the emerging consumer space, have proposed these solutions as a way to support their learning. In addition, the fact such solutions are yet to be implemented in mainstream education settings despite the technical ability to do so raises concerns about the widening educational gap unless more effort is made by manufacturers to provide practical real-world IoT classroom solutions. While the use of IoT in these contexts may be considered an assistive technology in its own right, issues of privacy, security, and interoperability need to be addressed. As such, it is imperative that the W3C WoT work in this area continues to provide guidance and further academic research is needed.
最近物联网(IoT)在消费领域的普及以及万维网联盟(W3C)的物联网(WoT)工作导致了科廷大学的一个研究项目,该项目调查了残疾人在教育领域对物联网的使用。研究中提出的潜在教育相关物联网解决方案包括直接向学生提供智能板材料,以确保与辅助技术的兼容性,使用基于消费者的物联网提供字幕,以及实时监控讲师和学生的参与度,以改善教育交付。虽然这些技术上的可能性本身并不新鲜,但这项研究的关键点是,尽管残疾学生的物联网知识仅限于新兴的消费领域,但他们已经提出了这些解决方案,作为支持他们学习的一种方式。此外,尽管有技术能力,但这些解决方案尚未在主流教育环境中实施,这一事实引发了人们对教育差距扩大的担忧,除非制造商做出更多努力,提供实用的现实世界物联网课堂解决方案。虽然在这些环境中使用物联网本身可能被认为是一种辅助技术,但需要解决隐私、安全和互操作性问题。因此,W3C WoT在这一领域的工作必须继续提供指导,并需要进一步的学术研究。
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引用次数: 12
Vocal Programming for People with Upper-Body Motor Impairments 上肢运动障碍人士的声乐编程
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192821
Lucas Rosenblatt, Patrick Carrington, Kotaro Hara, Jeffrey P. Bigham
Programming heavily relies on entering text using traditional QWERTY keyboards, which poses challenges for people with limited upper-body movement. Developing tools using a publicly available speech recognition API could provide a basis for keyboard free programming. In this paper, we describe our efforts in design, development, and evaluation of a voice-based IDE to support people with limited dexterity. We report on a formative Wizard of Oz (WOz) based design process to gain an understanding of how people would use and what they expect from a speech-based programming environment. Informed by the findings from the WOz, we developed VocalIDE, a prototype speech-based IDE with features such as Context Color Editing that facilitates vocal programming. Finally, we evaluate the utility of VocalIDE with 8 participants who have upper limb motor impairments. The study showed that VocalIDE significantly improves the participants' ability to make navigational edits and select text while programming.
编程很大程度上依赖于传统的QWERTY键盘输入文本,这对上半身活动受限的人来说是一个挑战。使用公开可用的语音识别API开发工具可以为无键盘编程提供基础。在本文中,我们描述了我们在设计、开发和评估基于语音的IDE方面所做的努力,以支持灵巧程度有限的人。我们报告了一个基于《绿野仙踪》(Wizard of Oz, WOz)的设计过程,以了解人们将如何使用以及他们对基于语音的编程环境的期望。根据WOz的发现,我们开发了VocalIDE,这是一个基于语音的原型IDE,具有上下文颜色编辑等功能,可以促进语音编程。最后,我们对8名有上肢运动障碍的参与者评估了VocalIDE的效用。研究表明,VocalIDE显著提高了参与者在编程时进行导航编辑和选择文本的能力。
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引用次数: 20
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces 隧道视觉仿真在可访问接口设计周期中的作用探讨
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192822
Rie Kamikubo, Keita Higuchi, Ryo Yonetani, H. Koike, Yoichi Sato
Despite the emphasis of involving users with disabilities in the development of accessible interfaces, user trials come with high costs and effort. Particularly considering the diverse range of abilities such as in the case of low vision, simulating the effect of an impairment on interaction with an interface has been approached. As a starting point to assess the role of simulation in the design cycle, this research focuses on allowing sighted individuals to experience the interface under tunnel vision using gaze-contingent simulation. We investigated its implementation reliability through the analysis of empirical tests of prototypes compared between participants under simulation and intended groups. We found that the simulation-based approach can enable developers to not only examine problems in interfaces but also be exposed to user feedback from simulated user trials with necessary evaluation measures. We discussed how the approach can complement accessibility qualities associated with user involvement at different development phases.
尽管强调让残疾用户参与无障碍界面的开发,但用户试验需要付出高昂的成本和努力。特别是考虑到不同的能力范围,例如在低视力的情况下,模拟障碍对界面交互的影响已经接近。作为评估模拟在设计周期中的作用的起点,本研究侧重于让视力正常的个体在隧道视觉下使用注视情境模拟来体验界面。我们通过对模拟组和预期组参与者的原型比较的实证测试分析来考察其实施可靠性。我们发现,基于模拟的方法不仅可以使开发人员检查界面中的问题,还可以通过必要的评估措施从模拟用户试验中获得用户反馈。我们讨论了该方法如何在不同的开发阶段补充与用户参与相关的可访问性质量。
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引用次数: 3
Web Accessibility Evaluation in a Crowdsourcing-Based System with Expertise-Based Decision Strategy 基于专家决策策略的众包系统中网页可访问性评价
Pub Date : 2018-04-23 DOI: 10.1145/3192714.3192827
Shuyi Song, Jiajun Bu, Ye Wang, Zhi Yu, Andreas Artmeier, Lianjun Dai, Can Wang
The rising awareness of accessibility increases the demand for Web accessibility evaluation projects to verify the implementation of Web accessibility guidelines and identify accessibility barriers in websites. However, the complexity of accessibility evaluation tasks and the lack of experts limits their scope and reduces their significance. Due to this complexity, they could not directly rely on a technique called crowdsourcing, which made great contributions in many fields by dividing a problem into many tedious micro-tasks and solving tasks in parallel. Addressing this issue, we develop a new crowdsourcing-based Web accessibility evaluation system with two novel decision strategies, golden set strategy and time-based golden set strategy. These strategies enable the generation of task results with high accuracy synthesized from micro-tasks solved by workers with heterogeneous expertise. An accessibility evaluation of 98 websites by 55 workers with varying experience verifies that our system can complete the evaluation in half the time with a 7.2% improvement on accuracy than the current approach.
可访问性意识的提高增加了对Web可访问性评估项目的需求,以验证Web可访问性指南的实施并识别网站中的可访问性障碍。然而,可及性评价任务的复杂性和专家的缺乏限制了可及性评价的范围,降低了可及性评价的意义。由于这种复杂性,他们不能直接依赖一种叫做众包的技术,这种技术通过将一个问题分解成许多繁琐的微任务,并并行地解决任务,在许多领域做出了巨大贡献。针对这一问题,本文采用黄金集策略和基于时间的黄金集策略,开发了一种基于众包的Web可访问性评价系统。这些策略能够从具有不同专业知识的工作人员解决的微任务中生成高精度的任务结果。55名经验不同的工作人员对98个网站的可访问性进行了评估,结果表明我们的系统可以在一半的时间内完成评估,准确度比目前的方法提高了7.2%。
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引用次数: 9
期刊
Proceedings of the Internet of Accessible Things
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