Pablo V. A. Barros, Ana Tanevska, Francisco Cruz, A. Sciutti
{"title":"Moody Learners - Explaining Competitive Behaviour of Reinforcement Learning Agents","authors":"Pablo V. A. Barros, Ana Tanevska, Francisco Cruz, A. Sciutti","doi":"10.1109/ICDL-EpiRob48136.2020.9278125","DOIUrl":null,"url":null,"abstract":"Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, it does not show the temporal-relation between the selected actions. We address this problem by proposing the Moody framework that creates an intrinsic representation for each agent based on the Pleasure/Arousal model. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how by observing the intrinsic state generated by our model allows us to obtain a holistic representation of the competitive dynamics within the game.","PeriodicalId":114948,"journal":{"name":"2020 Joint IEEE 10th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)","volume":"126 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Joint IEEE 10th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDL-EpiRob48136.2020.9278125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, it does not show the temporal-relation between the selected actions. We address this problem by proposing the Moody framework that creates an intrinsic representation for each agent based on the Pleasure/Arousal model. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how by observing the intrinsic state generated by our model allows us to obtain a holistic representation of the competitive dynamics within the game.