ARIVU: Power-aware middleware for multiplayer mobile games

Bhojan Anand, Karthik Thirugnanam, L. T. Le, Due-Dung Pham, A. Ananda, R. Balan, M. Chan
{"title":"ARIVU: Power-aware middleware for multiplayer mobile games","authors":"Bhojan Anand, Karthik Thirugnanam, L. T. Le, Due-Dung Pham, A. Ananda, R. Balan, M. Chan","doi":"10.1109/NETGAMES.2010.5679571","DOIUrl":null,"url":null,"abstract":"With the improved processing power, graphic quality and high-speed wireless connection in recent generations of mobile phone, it looks more attractive than ever to introduce networked games on these devices. While device features and application resource requirements are rapidly growing, the battery technologies are not growing at the same pace. Networked Mobile games are a class of application, which consume higher levels of energy, as they are naturally more computationally intensive and use hardware components including audio, display and network to their fullest capacities. Therefore, the main concern is the limitation of the battery power of such portable devices to support the potentially long-hour of game play. In this paper we present ARIVU, a power aware middleware that dynamically controls the energy consumption of wireless interface based on the game and system state while maintaining the user experience. ARIVU provides the relevant API for game developers to easily integrate the middleware. We measure power consumption of game play over different wireless interfaces including 3.5G (HSPA), 802.11g and ZigBee. The middleware is able to save up to 40% of the total energy consumed by the wireless interfaces (802.11g and ZigBee). In addition, we show the efficiency of ZigBee interface as potential low power interface for networked game applications.","PeriodicalId":339115,"journal":{"name":"2010 9th Annual Workshop on Network and Systems Support for Games","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 9th Annual Workshop on Network and Systems Support for Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2010.5679571","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14

Abstract

With the improved processing power, graphic quality and high-speed wireless connection in recent generations of mobile phone, it looks more attractive than ever to introduce networked games on these devices. While device features and application resource requirements are rapidly growing, the battery technologies are not growing at the same pace. Networked Mobile games are a class of application, which consume higher levels of energy, as they are naturally more computationally intensive and use hardware components including audio, display and network to their fullest capacities. Therefore, the main concern is the limitation of the battery power of such portable devices to support the potentially long-hour of game play. In this paper we present ARIVU, a power aware middleware that dynamically controls the energy consumption of wireless interface based on the game and system state while maintaining the user experience. ARIVU provides the relevant API for game developers to easily integrate the middleware. We measure power consumption of game play over different wireless interfaces including 3.5G (HSPA), 802.11g and ZigBee. The middleware is able to save up to 40% of the total energy consumed by the wireless interfaces (802.11g and ZigBee). In addition, we show the efficiency of ZigBee interface as potential low power interface for networked game applications.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
ARIVU:多人手机游戏的能量感知中间件
随着最近几代手机的处理能力、图像质量和高速无线连接的提高,在这些设备上引入网络游戏似乎比以往任何时候都更具吸引力。虽然设备功能和应用资源需求正在快速增长,但电池技术却没有跟上发展的步伐。网络手机游戏是一种消耗更多能量的应用,因为它们需要更多的计算,并且需要使用包括音频,显示和网络在内的硬件组件。因此,人们主要担心的是这种便携式设备的电池电量限制,无法支持长时间的游戏体验。本文提出了一种基于游戏和系统状态动态控制无线接口能耗的电源感知中间件ARIVU。ARIVU为游戏开发者提供了相关的API,可以方便地集成中间件。我们测量了不同无线接口下的游戏功耗,包括3.5G (HSPA)、802.11g和ZigBee。该中间件能够节省无线接口(802.11g和ZigBee)消耗的总能量的40%。此外,我们还展示了ZigBee接口作为网络游戏应用的潜在低功耗接口的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A real-world achievement system The near-term feasibility of P2P MMOG's Distributed scene graph to enable thousands of interacting users in a virtual environment Progressive cache replacement for massive peer-to-peer WebVR worlds A measurement study regarding quality of service and its impact on multiplayer online games
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1