Impact of Self-Contacts on Perceived Pose Equivalences

J. Basset, Badr Ouannas, Ludovic Hoyet, F. Multon, S. Wuhrer
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Abstract

Defining equivalences between poses of different human characters is an important problem for imitation research, human pose recognition and deformation transfer. However, pose equivalence is a subjective information that depends on context and on the morphology of the characters. A common hypothesis is that interactions between body surfaces, such as self-contacts, are important attributes of human poses, and are therefore consistently included in animation approaches aiming at retargeting human motions. However, some of these self-contacts are only present because of the morphology of the character and are not important to the pose, e.g. contacts between the upper arms and the torso during a standing A-pose. In this paper, we conduct a first study towards the goal of understanding the impact of self-contacts between body surfaces on perceived pose equivalences. More specifically, we focus on contacts between the arms or hands and the upper body, which are frequent in everyday human poses. We conduct a study where we present to observers two models of a character mimicking the pose of a source character, one with the same self-contacts as the source, and one with one self-contact removed, and ask observers to select which model best mimics the source pose. We show that while poses with different self-contacts are considered different by observers in most cases, this effect is stronger for self-contacts involving the hands than for those involving the arms.
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自我接触对感知姿势等值的影响
确定不同人物姿态之间的对等关系是模拟研究、人体姿态识别和变形转移的重要问题。然而,姿势对等是一种主观信息,它取决于语境和人物的形态。一个常见的假设是,身体表面之间的相互作用,如自我接触,是人体姿势的重要属性,因此始终包含在旨在重新定位人体运动的动画方法中。然而,其中一些自我接触只是因为角色的形态而存在,对姿势并不重要,例如,在站立的a式中,上臂和躯干之间的接触。在本文中,我们进行了第一次研究,目的是了解身体表面之间的自我接触对感知姿势等效的影响。更具体地说,我们关注的是手臂或手与上半身之间的接触,这在日常人体姿势中很常见。我们进行了一项研究,我们向观察者展示了两个模仿源角色姿势的角色模型,一个与源角色具有相同的自接触,另一个删除了一个自接触,并要求观察者选择哪个模型最能模仿源角色的姿势。我们的研究表明,虽然在大多数情况下,观察者认为不同的自我接触姿势是不同的,但这种影响对涉及手的自我接触比对涉及手臂的自我接触更强。
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