Development of a Directed Teleport Function for Immersive Training in Virtual Reality

Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, S. Göbel
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引用次数: 2

Abstract

Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive applications for training and simulation. VR serious games can be utilized to support and supplement traditional training. In VR-based training environments, the player can make mistakes without serious consequences to gather experiences which help them to make better decisions in the future. However, it is difficult to guide the player's attention throughout the VR game, since the player has the freedom to look anywhere anytime. Thus, many game designers create linear and restrictive experiences. In this paper, we develop a dynamic story and guide the player's attention to the specific game elements. To this end, we propose a novel directed teleport function to show points of interest to the player. We evaluate the effect of the proposed function by conducting a user study among two groups of 20 participants: one group can use only the common teleport function, whereas the other group can additionally use the directed teleport function. The results of our study indicate that the directed teleport function is very effective, has a positive effect on the orientation, and is very easy to use. In particular, the directed teleport function not only helps the player to navigate through the virtual world but also reveals Interesting points.
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面向虚拟现实沉浸式训练的定向传送功能的开发
虚拟现实(VR)技术的最新进展促进了沉浸式培训和模拟应用的发展。可以利用VR严肃游戏来支持和补充传统的培训。在基于vr的训练环境中,玩家可以在没有严重后果的情况下犯错误,从而收集经验,帮助他们在未来做出更好的决定。然而,在整个VR游戏中很难引导玩家的注意力,因为玩家可以随时随地自由地观看。因此,许多游戏设计师创造了线性和限制性的体验。在本文中,我们开发了一个动态故事,并将玩家的注意力引导到特定的游戏元素上。为此,我们提出了一种新颖的定向传送功能,向玩家显示兴趣点。我们通过在两组20名参与者中进行用户研究来评估所提出功能的效果:一组只能使用普通的心灵传送功能,而另一组可以额外使用定向心灵传送功能。研究结果表明,定向心灵传送功能是非常有效的,对方向有积极的影响,并且非常易于使用。特别是,定向传送功能不仅可以帮助玩家在虚拟世界中导航,还可以揭示有趣的点。
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