KCSB: A Game Construction Framework for Kids Coding in Taiwan

Chun-Hsiung Tseng, Yung-Hui Chen, Shin-Chi Lai, Jia-Rou Lin
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Abstract

In this research, we proposed a game construction framework for designing games to teach young children programming in Taiwan. We focused on kids around 6-7 years old. For kids at such ages, solutions such as LEGO or Scratch may not be acceptable (considering that in Taiwan there is no official curriculum for teaching programming or computational thinking for kids at such ages). Although the blueprint setup a goal of information education for elementary schools, no real time slot is allocated in the current curriculum of elementary schools. The fact shows that teaching programming for young kids in Taiwan is difficult with existing tools/products. In this research, we proposed KCSB, a game construction framework which includes a set of runtime objects, a gd file parser, and a game creator. The framework is based on the Godot game engine. Designers can use the proposed framework with the Godot game engine to develop games that are suitable for teaching programming concepts for young children. At the current stage, the framework supports these progamming concepts: problem solving, algorithm evaluation, function (reusable component) definition, and loop. In the manuscript, an example demonstrating the use of the framework is also included.
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KCSB:台湾儿童编程游戏建构框架
在本研究中,我们提出一个游戏建构框架,用于设计台湾幼儿程式设计游戏。我们关注的是6-7岁的孩子。对于这个年龄段的孩子来说,像LEGO或Scratch这样的解决方案可能是不可接受的(考虑到在台湾没有针对这个年龄段的孩子教授编程或计算思维的官方课程)。蓝图虽然设定了小学信息教育的目标,但在目前的小学课程中并没有分配实时的时间段。事实表明,在现有的工具/产品下,教台湾的孩子编程是很困难的。在本研究中,我们提出了一个游戏构建框架KCSB,它包括一组运行时对象、一个gd文件解析器和一个游戏创建器。该框架基于Godot游戏引擎。设计师可以使用建议的框架和Godot游戏引擎来开发适合教授幼儿编程概念的游戏。在当前阶段,框架支持以下编程概念:问题解决、算法评估、函数(可重用组件)定义和循环。在原稿中,还包括一个演示该框架使用的示例。
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