Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment

Patrick J. Ferguson, K. Lakhani
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引用次数: 4

Abstract

Contests that non-contestants consume for entertainment are a fixture of economic, cultural and political life. We look to professional sports and exploit injury-induced changes to teams' line-ups to examine whether individuals prefer to consume contests that have more uncertain outcomes. Using data from the Australian Football League, we fi nd that a one standard-deviation increase in game outcome uncertainty causes, on average, an 11.2% increase in attendance. Our results extend research on contest design and information preferences by showing that spectators strongly prefer evenly-balanced contests and appear to derive entertainment utility from suspense and the resolution of uncertainty.
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消费竞赛:结果不确定性和观众对竞赛娱乐的需求
非参赛者为娱乐而进行的比赛是经济、文化和政治生活的一部分。我们以职业体育为研究对象,利用伤病引起的球队阵容变化,来检验个人是否更愿意参加结果不确定的比赛。利用澳大利亚足球联赛的数据,我们发现比赛结果不确定性每增加一个标准差,平均上座率就会增加11.2%。我们的研究结果扩展了比赛设计和信息偏好的研究,表明观众强烈倾向于均衡的比赛,并似乎从悬念和不确定性的解决中获得娱乐效用。
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