{"title":"Recent advances in video coding using static background models","authors":"A. Krutz, A. Glantz, T. Sikora","doi":"10.1109/PCS.2010.5702536","DOIUrl":null,"url":null,"abstract":"Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs both objectively and subjectively. However, state-of-the-art video coding standard H.264/AVC clearly outperforms MPEG-4 Visual sprite coding in broad bit rate ranges. Based on the sprite coding idea, this paper proposes a video coding technique that merges the advantages of H.264/AVC and sprite coding. For that, sophisticated algorithms for global motion estimation, sprite generation and object segmentation — all needed for thorough sprite coding — are incorporated into an H.264/AVC coding environment. The proposed approach outperforms H.264/AVC especially in lower bit rate ranges. Savings up to 21% can be achieved.","PeriodicalId":255142,"journal":{"name":"28th Picture Coding Symposium","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"28th Picture Coding Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCS.2010.5702536","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs both objectively and subjectively. However, state-of-the-art video coding standard H.264/AVC clearly outperforms MPEG-4 Visual sprite coding in broad bit rate ranges. Based on the sprite coding idea, this paper proposes a video coding technique that merges the advantages of H.264/AVC and sprite coding. For that, sophisticated algorithms for global motion estimation, sprite generation and object segmentation — all needed for thorough sprite coding — are incorporated into an H.264/AVC coding environment. The proposed approach outperforms H.264/AVC especially in lower bit rate ranges. Savings up to 21% can be achieved.