Interactive exploration of large data in hybrid visualization environments

M. Schirski, C. Bischof, T. Kuhlen
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引用次数: 14

Abstract

With rising data sizes and growing complexity, the results of modern numerical simulations are increasingly dif- ficult to understand. Thus, using Virtual Reality methodology for an interactive analysis of such data gains more and more importance. However, interaction within virtual environments comes at the cost of real-time constraints, which are difficult to meet. Using a hybrid visualization environment consisting of a high-performance computing (HPC) system connected to a graphics workstation (or multiple rendering nodes) we propose a workload distribution which significantly increases interactivity during the data analysis process. Based on a novel model of the exploration process, we introduce an additional step into the conventional visualization pipeline before mapping the whole process onto system components. This incorporates the respective benefits of high-performance computing and GPU-based computation into a single visualization framework. Basically, by coupling an HPC-based extraction of a region-of-interest to GPU-based flow visualization, an interactive analysis of large datasets is made possible. Taking interactive particle tracing and volume rendering as examples, we show the applicability of our approach to an interactive exploration of datasets exceeding the memory limits of a single workstation.
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混合可视化环境中大数据的交互式探索
随着数据量的增加和复杂性的增加,现代数值模拟的结果越来越难以理解。因此,使用虚拟现实方法对这些数据进行交互式分析变得越来越重要。然而,虚拟环境中的交互是以难以满足的实时约束为代价的。使用一个由连接到图形工作站(或多个渲染节点)的高性能计算(HPC)系统组成的混合可视化环境,我们提出了一种工作负载分布,它显著增加了数据分析过程中的交互性。基于一种新的勘探过程模型,在将整个过程映射到系统组件之前,我们在传统的可视化管道中引入了一个额外的步骤。这将高性能计算和基于gpu的计算的各自优势集成到一个可视化框架中。基本上,通过将基于hpc的感兴趣区域提取与基于gpu的流可视化相结合,可以对大型数据集进行交互式分析。以交互式粒子跟踪和体绘制为例,我们展示了我们的方法对超过单个工作站内存限制的数据集的交互式探索的适用性。
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