Puzzle Game as Learning Identifier: HELLTAKER Use Case

Vivat Thongchotchat, Kazuhiko Sato, H. Suto
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引用次数: 1

Abstract

Learning styles are preferences that individual learner has for learning information and responding to the learning environment. These styles can be used to help instructors design the courses to tailor each learner in order to make the learner learn effectively. The Index of Learning Styles (ILS) is the psychometric instrument for identifying Felder Silverman learning styles which have been used mainly, but there are many limitations of usages. This research aims to approach alternative ways to identify Felder-Silverman learning styles y using puzzle-game and machine learning. The acquired result shows that puzzle-game can be a practical alternative approach as learning styles identifier with weighted average accuracy 53.85% on procession styles, 84.615% on perception styles, and 53.85% on understanding styles compared to the result obtained from the ILS.
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益智游戏作为学习标识符:HELLTAKER用例
学习风格是学习者个人对学习信息和对学习环境的反应的偏好。这些风格可以用来帮助教师设计课程,为每个学习者量身定制,以使学习者有效地学习。学习风格指数(ILS)是目前常用的一种识别费尔德·西尔弗曼学习风格的心理测量工具,但在使用上存在许多局限性。本研究旨在通过使用谜题游戏和机器学习来寻找识别费尔德-西尔弗曼学习风格的替代方法。获得的结果表明,与ILS的结果相比,拼图游戏可以作为一种实用的学习风格识别方法,其处理风格的加权平均准确率为53.85%,感知风格的加权平均准确率为84.615%,理解风格的加权平均准确率为53.85%。
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