Interactive Learning Media Based on Character Education in Indonesian Subjects for Grade 1 Elementary Schools

Erni Damayanti, B. Samosir, A. Agung, Gede Agung, I. K. Suartama
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Abstract

The impact of the development of technology and information certainly encourages educational institutions to continue to strive for programs that are by the abilities of students, technological advances, the environment and situations, conditions and needs of students. With the rapid development of information technology, it certainly has a major influence on the personality development of students, both positive and negative. For this reason, it is very important to re-arrange the pattern of personality education to balance and fortify the negative factors resulting from these developments. This study aims to develop interactive learning media products based on character education in the material of invitation sentences and response sentences in Indonesian subjects. This type of research is research and development of the ADDIE model design, which consists of five stages: Analyze, Design, Development, Implementation and Evaluation. The subjects of this study were 28 students of class I SD. Data collection methods and instruments used in this study were questionnaires and tests. This study found significant differences in Indonesian learning outcomes before and after using interactive learning media based on character education in Indonesian class I SD subjects. This study concluded that character education-based interactive learning media has proven effective in significantly increasing Indonesian learning outcomes.
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基于小学一年级印尼语学科品格教育的互动学习媒体
技术和信息发展的影响当然会鼓励教育机构继续努力制定符合学生能力、技术进步、环境和情况、条件和学生需求的课程。随着信息技术的快速发展,它当然对学生的个性发展产生了重大的影响,无论是积极的还是消极的。因此,重新安排人格教育的模式,平衡和强化这些发展所带来的消极因素是非常重要的。本研究的目的是在印尼语科目的邀请句和回应句素材中开发基于品格教育的互动式学习媒体产品。这种类型的研究是ADDIE模型设计的研究与开发,包括五个阶段:分析、设计、开发、实施和评估。本研究以28名SD I班学生为研究对象。本研究使用的数据收集方法和工具为问卷调查和测试。本研究发现,在使用基于品格教育的互动式学习媒体前后,印尼语学习效果有显著差异。本研究的结论是,以品格教育为基础的互动学习媒体已被证明有效地显著提高了印尼语的学习成果。
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