Towards a Common Framework for Mediated Embodiment

Laura Aymerich-Franch
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引用次数: 1

Abstract

Mediated embodiment (ME) is the technologically generated illusion of substituting a person’s body with an avatar body. Virtual reality is the most representative technology of ME. However, other forms of embodiment are emerging and need to be examined. The inclusion of all ME technologies under a common paradigm would largely facilitate their study. Here, I develop a unified conceptual framework of ME and integrate robot embodiment as part of the phenomenon. I first describe the central component of ME: avatars. I extend the concept of avatar used in virtual reality to other forms of ME. I then outline the minimum conditions necessary to induce the embodiment illusion as well as the technical principles used to create this illusion. Next, I suggest that ME technologies can be regarded as tools that increase human capabilities in four directions: embodiment of a new self, expansion of traveling capabilities, expansion of body capabilities, and the reach of immortality. I connect the principal research conducted in the field to these categories and suggest potential research directions to promote the positive applied uses of ME. I conclude with the importance to also address ethical issues related to this phenomenon. 
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迈向调解体现的共同框架
媒介化身(ME)是技术上产生的用化身身体代替人的身体的幻觉。虚拟现实技术是最具代表性的虚拟现实技术。然而,其他形式的化身正在出现,需要加以检查。将所有ME技术包含在一个共同的范式下,将在很大程度上促进它们的研究。在这里,我开发了一个统一的ME概念框架,并将机器人具体化作为现象的一部分。我首先描述了虚拟现实的核心组成部分:化身。我将虚拟现实中使用的化身概念扩展到其他形式的ME。然后,我概述了诱导化身错觉所需的最低条件,以及用于创造这种错觉的技术原理。接下来,我建议可以将ME技术视为从四个方向增加人类能力的工具:新自我的体现,旅行能力的扩展,身体能力的扩展以及永生的实现。我将在该领域进行的主要研究与这些类别联系起来,并提出潜在的研究方向,以促进ME的积极应用。最后,我强调了解决与这一现象相关的伦理问题的重要性。
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