Interactive deformation and visualization of level set surfaces using graphics hardware

A. Lefohn, J. Kniss, C. Hansen, R. Whitaker
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引用次数: 129

Abstract

Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization for applications such as segmentation, surface processing, and surface reconstruction. Their usefulness has been limited, however, by their high computational cost and reliance on significant parameter tuning. This paper presents a solution to these challenges by describing graphics processor (GPU) based on algorithms for solving and visualizing level-set solutions at interactive rates. Our efficient GPU-based solution relies on packing the level-set isosurface data into a dynamic, sparse texture format. As the level set moves, this sparse data structure is updated via a novel GPU to CPU message passing scheme. When the level-set solver is integrated with a real-time volume renderer operating on the same packed format, a user can visualize and steer the deformable level-set surface as it evolves. In addition, the resulting isosurface can serve as a region-of-interest specifier for the volume renderer. This paper demonstrates the capabilities of this technology for interactive volume visualization and segmentation.
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使用图形硬件的水平集曲面的交互式变形和可视化
用水平集方法实现的可变形等值面,在分割、表面处理和表面重建等可视化应用中显示出巨大的潜力。然而,由于它们的高计算成本和对重要参数调整的依赖,它们的用途受到限制。本文通过描述基于以交互速率求解和可视化水平集解的算法的图形处理器(GPU),提出了解决这些挑战的方法。我们高效的基于gpu的解决方案依赖于将水平集等值面数据打包成动态的、稀疏的纹理格式。随着水平集的移动,这种稀疏数据结构通过一种新的GPU到CPU的消息传递方案进行更新。当水平集求解器与实时体渲染器集成在一起时,用户可以可视化并控制可变形的水平集表面的演变。此外,生成的等值面可以作为体渲染器的兴趣区域说明符。本文演示了该技术在交互式体可视化和分割方面的能力。
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