Architectures for multi-source multi-user video compositing

L. C. Yun, D. G. Messerschmidt
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引用次数: 8

Abstract

Video compositing is the editing and integrating of many video images into a single presentation. Several single-user compositing systems have already been suggested, but the multiple users problem remains unstudied. We propose two new architectures for digital video compositing in a multiuser environment that are both memory efficient and can operate in real-time. We show that under hard throughput and bandwidth constraints, a memoryless solution for transferring data from many video sources to many users does not exist. We overcome this using (i) a dynamic memory buffering architecture ; and (ii) a constant memory bandwidth solution that transforms the sources-to-users transfer schedule into 2 schedules, then pipelines the computation. The architectures support opaque overlapping of images, arbitrarily shaped images, and images whose shapes dynamically change from frame to frame.
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多源多用户视频合成的体系结构
视频合成是将许多视频图像编辑和集成到一个单独的演示中。已经提出了几个单用户合成系统,但多用户问题仍未研究。我们提出了两种新的多用户环境下的数字视频合成架构,它们既节省内存又可以实时运行。我们表明,在硬吞吐量和带宽限制下,不存在从多个视频源向多个用户传输数据的无内存解决方案。我们使用(i)动态内存缓冲架构来克服这个问题;(ii)一个恒定的内存带宽解决方案,将源到用户的传输调度转换为2个调度,然后进行管道计算。该体系结构支持图像的不透明重叠、任意形状的图像以及图像的形状在帧与帧之间动态变化。
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