3D face reconstruction with RGB-D camera: A practical approach

Richard Herrera, D. Pozo-Espin, Marco A. Herrera
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Abstract

The continuous development of the RGB-D camera technology and it reduce price, have helped them to be used in different fields of applications, including research tasks. In this context, this paper presents a 3D face reconstruction methodology based on a RGB image and its associated depth map, acquired by a RGB-D camera Orbec Astra Pro. A preliminary stage based on face detection with the Haar Cascade classifier is performed in order to find the face area (2D) to be analyzed. These 2D pixel points found are then matched with its corresponding depth values in order to generate a 3D RAW data represented as a point cloud with values in the X,Y,Z coordinates. Several filters are then applied to the point cloud in order to eliminate the noise on the 3D image and smoothing the final 3D face representation. Finally, several tests are performed in order to evaluate the performance of the system, related with parameters as: face distance to the camera, filter tuning, point cloud resolution and the effect of the background scene. The results shown that the appropriate calibration of the filters and the face’s distance to the camera affects directly to the final 3D representation.
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RGB-D相机三维人脸重建:一种实用的方法
RGB-D相机技术的不断发展和价格的不断降低,使其应用于不同的领域,包括研究任务。在此背景下,本文提出了一种基于RGB图像及其相关深度图的3D人脸重建方法,该方法由Orbec Astra Pro RGB- d相机获得。基于Haar级联分类器的人脸检测的初步阶段是为了找到待分析的人脸区域(2D)。然后将找到的这些2D像素点与其相应的深度值进行匹配,以生成具有X,Y,Z坐标值的点云表示的3D RAW数据。然后对点云应用几个过滤器,以消除3D图像上的噪声并平滑最终的3D人脸表示。最后,进行了几项测试,以评估系统的性能,涉及的参数包括:人脸到相机的距离,滤波器调整,点云分辨率和背景场景的效果。结果表明,滤镜的适当校准以及人脸与相机的距离直接影响最终的3D表现。
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