The future of shopping - Changing Consumers’ Mindset through Metaverse Immersive Experiences: hibe Case Study

H. Alcántara, C. Alcántara
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Abstract

2021 represents the consolidation for e-commerce growth globally. Started in 2020, driven by COVID19 pandemic, consumers have been forced to drastically change their behaviors and preferences.Due to the disruption caused, people needed to remain at home to be safe, thus, ecommerce platforms represented a life saver as consumers were able to buy online and, either wait for the products to be delivered or decide to pick them up.Several platforms such as Amazon or Mercado Libre, retail ecommerce like Walmart and brand D2C platforms showed huge YoY growth, accelerating the adoption of these technologies as people are getting more comfortable by using them.However, there is one problem that remains unsolved. In countries like Mexico or China, shopping is seen as a leisure activity in which people enjoy by socializing with friends and family while having meaningful in-store experiences.It becomes more relevant when is deeply affecting Gen Z, the largest population cohort with more than 2.5 billion people, especially in two key topics:1.Individuals within this cohort have had to perform in-home most of the typical outdoor activities, such as shopping. 2.Even though Gen Z is digital native, 72% of them consider that the physical interaction and experiences are as, or more, important as digital experiences.Thus, we identified some questions to be answered: How to develop a technological solution to provide consumers a meaningful, yet safe, digital/physical shopping experience? What behaviors need to be changed? Which technologies are now available to do so?To answer these questions, we focused on ways to improve the UX offered by ecommerce platforms, trying to follow a different direction than the “1-click” model. Therefore, we found a solution within the metaverse, which enabled us to provide meaningful and immersive experiences to consumers focused especially on Gen Z, a generation with needs, limitations, and skills different from others. We have called the solution “hibe”.hibe is the first virtual mall in Mexico within a metaverse. It was built including an e-commerce platform as the boutiques’ engine, as well as gaming and advertising capabilities across the mall. In addition, we have followed a phygital model, to organically connect the digital and physical worlds through meaningful and immersive experiences.For our first use case we collaborated with adidas Mexico. Together, we launched 3 different models of sneaker’s collaboration with Jeremy Scott. We developed experiences in hibe to enable more than 1,000 users to win the opportunity to buy them, making it fair and clear for everyone. To close the experience, they had to go to a “Lust” boutique, pay, live an in-store brand experience, and pick their sneakers up.Overall, we conclude that users, are eager to try new-immersive experiences we are offering with our venture. They have highlighted how important is for brands to improve the way they connect and engage their consumers. hibe now represents a venture approaching this field of practical application in Mexico, just like Roblox and Fortnite are doing abroad.
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购物的未来——通过虚拟世界沉浸式体验改变消费者的心态:hibe案例研究
2021年是全球电子商务增长的整合年。从2020年开始,受covid - 19大流行的影响,消费者的行为和偏好被迫发生了巨大的变化。由于造成的干扰,人们需要呆在家里以确保安全,因此,电子商务平台代表了一个救星,因为消费者能够在网上购物,要么等待产品交付,要么决定取货。亚马逊(Amazon)或Mercado Libre等多个平台、沃尔玛(Walmart)等零售电子商务平台和品牌D2C平台显示出巨大的同比增长,加速了这些技术的采用,因为人们越来越习惯于使用它们。然而,还有一个问题尚未解决。在墨西哥或中国等国家,购物被视为一种休闲活动,人们在享受有意义的店内体验的同时,还可以与朋友和家人社交。当它深刻影响到Z世代(超过25亿人口的最大人口群体)时,尤其是在两个关键主题上,它就变得更加重要了:这一群体中的个人不得不在家中进行大多数典型的户外活动,如购物。2.尽管Z世代是数字原生代,但72%的人认为物理互动和体验与数字体验一样重要,甚至更重要。因此,我们确定了一些需要回答的问题:如何开发一种技术解决方案,为消费者提供有意义且安全的数字/实体购物体验?哪些行为需要改变?现在有哪些技术可以做到这一点?为了回答这些问题,我们专注于改善电子商务平台提供的用户体验的方法,试图遵循与“一次点击”模式不同的方向。因此,我们在虚拟世界中找到了一个解决方案,这使我们能够为消费者提供有意义和身临其境的体验,特别是针对Z世代,这一代人有不同于其他人的需求、限制和技能。我们把这个解决方案称为“hibe”。hibe是墨西哥第一个在虚拟世界中的虚拟商场。它包括一个作为精品店引擎的电子商务平台,以及整个商场的游戏和广告功能。此外,我们遵循一个物理模型,通过有意义的沉浸式体验有机地连接数字世界和物理世界。对于我们的第一个用例,我们与阿迪达斯墨西哥公司合作。我们与Jeremy Scott合作推出了3款不同的运动鞋。我们在hibe开发了体验,让1000多名用户赢得了购买它们的机会,让每个人都公平明了。为了结束这次体验,他们必须去“Lust”精品店,付款,体验店内品牌体验,然后拿起他们的运动鞋。总的来说,我们得出的结论是,用户渴望尝试我们提供的全新沉浸式体验。他们强调了品牌改善与消费者联系和互动方式的重要性。hibe现在代表了一个在墨西哥接近这一领域实际应用的企业,就像《Roblox》和《堡垒之夜》在国外所做的那样。
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