Energy locality: processing/communication/interface tradeoffs to optimize energy in mobile systems

D. Siewiorek
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引用次数: 3

Abstract

Summary form only given, as follows. As computers continue to shrink, research and commercial interest in mobile/wearable computing is rapidly growing. Unlike traditional desktop computing in which the user is required to come to the computer, mobile computing brings the computer to the user. Mobile/wearable computers represent the next evolutionary step in the trend toward more people-centric computing. One of the key problems with mobile/wearable computing is energy consumption. Battery weight for mobile/wearable computers often exceeds the weight of all other components combined. In order to make mobile/wearable computing widely applicable, major advances in reducing power consumption and battery weight are needed. While a "Moore's Law" exists for power consumption of microprocessors with mW/MIPS decreasing by a factor of ten every five year, there is no such similar trend in wireless communications. This suggests that future wearable computers will be communications bound. In fact, we estimate that nearly 80% of the power consumed by wearable computers can be due to communications. Trading off energy expensive communication for energy cheap computation through effective partitioning of control and data can result in significant energy savings. Examples and measurements will illustrate how the use of proxies can reduce power consumption due to communications by several orders of magnitude. In addition, the interface design must be carefully matched with user tasks and balanced against energy consumption. Many complex and interrelated issues determine the balance between ease-of-use and power consumption. Simply trading off ease-of-use for lower per operation power consumption may result in higher task energy consumption due to the increase in the number of operations needed to traverse a less intuitive interface. The effect of user interface on energy consumption can be evaluated by developing several different interfaces and measuring and comparing the ease-of-use and energy consumption. In conclusion, an architecture that supports these studies will be introduced. The Spot wearable computer includes a dozen power monitors that can be read under software control to determine which subsystems are active and their power consumption during an application.
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能量局部性:在移动系统中优化能量的处理/通信/接口权衡
仅给出摘要形式,如下。随着计算机的不断缩小,对移动/可穿戴计算的研究和商业兴趣正在迅速增长。与传统的桌面计算不同,在桌面计算中,用户需要来到计算机前,而移动计算将计算机带到用户面前。移动/可穿戴计算机代表了以人为中心的计算趋势的下一个进化步骤。移动/可穿戴计算的关键问题之一是能耗。移动/可穿戴电脑的电池重量通常超过所有其他组件的重量总和。为了使移动/可穿戴计算得到广泛应用,需要在降低功耗和电池重量方面取得重大进展。虽然“摩尔定律”存在于微处理器的功耗,每五年以十倍的速度降低mW/MIPS,但在无线通信中没有类似的趋势。这表明,未来的可穿戴电脑将与通信紧密相连。事实上,我们估计,可穿戴电脑消耗的近80%的电力可能来自通信。通过有效地划分控制和数据,将能源昂贵的通信交换为能源便宜的计算,可以显著节省能源。示例和测量将说明代理的使用如何将由于通信导致的功耗降低几个数量级。此外,界面设计必须仔细匹配用户任务,并平衡能耗。许多复杂且相互关联的问题决定了易用性和功耗之间的平衡。简单地牺牲易用性来换取更低的每次操作功耗可能会导致更高的任务能耗,因为遍历不太直观的界面所需的操作数量增加。用户界面对能耗的影响可以通过开发几个不同的界面,并测量和比较易用性和能耗来评估。最后,将介绍一个支持这些研究的架构。Spot可穿戴计算机包括十几个电源监视器,可以在软件控制下读取,以确定哪些子系统是活动的,以及它们在应用程序中的功耗。
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