David Zhao, Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl
{"title":"Games of drones: an affective game with cyber-physical systems","authors":"David Zhao, Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl","doi":"10.1145/2737095.2742560","DOIUrl":null,"url":null,"abstract":"Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for \"Game-of-drones\".","PeriodicalId":318992,"journal":{"name":"Proceedings of the 14th International Conference on Information Processing in Sensor Networks","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th International Conference on Information Processing in Sensor Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2737095.2742560","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for "Game-of-drones".