Stochastic Stackelberg Games for Agent-Driven Robust Design

Sean C. Rismiller, J. Cagan, Christopher McComb
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引用次数: 3

Abstract

Products must often endure unpredictable and challenging conditions while fulfilling their intended functions. Game-theoretic methods make it possible for designers to design solutions that are robust against complicated conditions, however, these methods are often specific to the problems they investigate. This work introduces the Game-Augmented Robust Simulated Annealing Teams (GARSAT) framework, a game-theoretic agent-based architecture that generates solutions robust to variation, and models problems with elementary information, making it easily extendable. The platform was used to generate designs under consideration of a multidimensional attack. Designs were produced under various adversarial settings and compared to designs generated without considering adversaries to validate the model. The process successfully created robust designs able to withstand multiple combined conditions, and the effects of the adversarial settings on the designs were explored.
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智能体驱动稳健设计的随机Stackelberg博弈
产品在实现其预期功能的同时,必须经常承受不可预测和具有挑战性的条件。博弈论方法使设计师能够设计出对复杂条件具有鲁棒性的解决方案,然而,这些方法通常针对他们所研究的问题。这项工作介绍了游戏增强鲁棒模拟退火团队(GARSAT)框架,这是一种基于博弈论代理的体系结构,可以生成对变化具有鲁棒性的解决方案,并使用基本信息对问题进行建模,使其易于扩展。该平台用于在考虑多维攻击的情况下生成设计。设计是在各种对抗环境下产生的,并与不考虑对手的设计进行比较,以验证模型。该过程成功地创建了能够承受多种组合条件的稳健设计,并探讨了对抗设置对设计的影响。
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