Locality-aware Thread Block Design in Single and Multi-GPU Graph Processing

Quan Fan, Zizhong Chen
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Abstract

Graphics Processing Unit (GPU) has been adopted to process graphs effectively. Recently, multi-GPU systems are also exploited for greater performance boost. To process graphs on multiple GPUs in parallel, input graphs should be partitioned into parts using partitioning schemes. The partitioning schemes can impact the communication overhead, locality of memory accesses, and further improve the overall performance. We found that both intra-GPU data sharing and inter-GPU communication can be summarized as inter-TB communication. Based on this key idea, we propose a new graph partitioning scheme by redefining the input graph as a TB Graph with calculated vertex and edge weights, and then partition it to reduce intra & inter-GPU communication overhead and improve the locality at the granularity of Thread Blocks (TB). We also propose to develop a partitioning and mapping scheme for heterogeneous architectures including physical links with different bandwidths. The experimental results on graph partitioning show that our scheme is effective to improve the overall performance of the Breadth First Search (BFS) by up to 33%.
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单gpu和多gpu图形处理中的位置感知线程块设计
图形处理器(GPU)被用来有效地处理图形。最近,多gpu系统也被用于更高的性能提升。为了在多个gpu上并行处理图形,应该使用分区方案将输入图形划分为多个部分。分区方案可以影响通信开销、内存访问的局部性,并进一步提高整体性能。我们发现gpu内部的数据共享和gpu之间的通信都可以归结为inter-TB通信。基于这一关键思想,我们提出了一种新的图分区方案,通过将输入图重新定义为计算顶点和边权的TB图,然后对其进行分区,以减少gpu内部和gpu之间的通信开销,并提高线程块(TB)粒度的局部性。我们还建议为异构架构开发一个分区和映射方案,包括不同带宽的物理链路。图分割实验结果表明,该方案可有效地将广度优先搜索(BFS)的整体性能提高33%。
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