Engineering automation in interactive critical systems

R. Bernhaupt, G. Boy, M. Feary, Philippe A. Palanque
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引用次数: 4

Abstract

This SIG focuses on the engineering of automation in interactive critical systems. Automation has already been studied in a number of (sub-) disciplines and application fields: design, human factors, psychology, (software) engineering, aviation, health care, games. One distinguishing feature of the area we are focusing on is that in the field of interactive critical systems properties such as reliability, dependability and fault-tolerance are as important as usability or user experience. The SIG targets at two problem areas: first the engineering of the user interaction with (partly-) autonomous systems: how to design, build and assess autonomous behavior, especially in cases where there is a need to represent on the user interface both autonomous and interactive objects. An example of such integration is the representation of an unmanned aerial vehicle (UAV) (where no direct interaction is possible), together with aircrafts (that have to be instructed by an air traffic controller to avoid the UAV). Second the design and engineering of user interaction in general for autonomous objectssystems (for example a cruise control in a car or an autopilot in an aircraft). The goal of the SIG is to raise interest in the CHI community on these aspects and to identify a community of researchers and practitioners interested in those more and more prominent issues of interfaces for interactive critical systems. The expected audience should be interested in addressing the issues of integration of mainly unconnected research domains to formulate a new joint research agenda.
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交互式关键系统中的工程自动化
这个SIG的重点是交互式关键系统中的自动化工程。自动化已经在许多(子)学科和应用领域得到了研究:设计、人为因素、心理学、(软件)工程、航空、医疗保健、游戏。我们关注的这个领域的一个显著特征是,在交互式关键系统领域,可靠性、可靠性和容错等属性与可用性或用户体验一样重要。SIG针对两个问题领域:首先是用户与(部分)自治系统交互的工程:如何设计、构建和评估自治行为,特别是在需要在用户界面上表示自治和交互对象的情况下。这种集成的一个例子是无人驾驶飞行器(UAV)的表示(其中不可能进行直接交互),以及飞机(必须由空中交通管制员指示以避开UAV)。其次是一般自主对象系统(例如汽车的巡航控制或飞机的自动驾驶仪)的用户交互的设计和工程。SIG的目标是提高CHI社区对这些方面的兴趣,并确定对交互式关键系统的接口这些日益突出的问题感兴趣的研究人员和实践者社区。预期的听众应该有兴趣解决主要不相关的研究领域的整合问题,以制定一个新的联合研究议程。
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