Anggi Puspitasari, Biktra Rudianto, Muhammad Aldi Prasetya
{"title":"GAME EDUKASI PENGENALAN TUMBUHAN UNTUK ANAK SEKOLAH DASAR KELAS 3 BERBASIS AUGMENTED REALITY","authors":"Anggi Puspitasari, Biktra Rudianto, Muhammad Aldi Prasetya","doi":"10.31000/jika.v6i1.5155","DOIUrl":null,"url":null,"abstract":"In the development of previous technologies, the educational world has not yet been interactive learning using the book tools and whiteboards as a learning medium makes the learning process of teaching elementary school students less pleasant and easy to get bored, with changes in the development of technology age now emerged an augmented reality application as an interactive and fun learning medium. Augmented reality is a concept of a virtual reality mix with world reality at a time so that a two-dimensional or three-dimensional virtual object gets as real fused, a 3rd Grade elementary school Curriculum 2013 makes an augmented reality app with an educational game implementation as an interactive and fun learning medium of technology, the goal of making elementary school students can explore through the camera's augmented reality the appearance of voice and writing, in the process of creating authors using the Waterfall to create applications sequentially such as software needs analysis, design, code generation/implemen-tation, testing, and support/maintenance, from the final result obtained proves that the Grade 3 elementary school students interested in using augmented","PeriodicalId":195557,"journal":{"name":"JIKA (Jurnal Informatika)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JIKA (Jurnal Informatika)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31000/jika.v6i1.5155","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In the development of previous technologies, the educational world has not yet been interactive learning using the book tools and whiteboards as a learning medium makes the learning process of teaching elementary school students less pleasant and easy to get bored, with changes in the development of technology age now emerged an augmented reality application as an interactive and fun learning medium. Augmented reality is a concept of a virtual reality mix with world reality at a time so that a two-dimensional or three-dimensional virtual object gets as real fused, a 3rd Grade elementary school Curriculum 2013 makes an augmented reality app with an educational game implementation as an interactive and fun learning medium of technology, the goal of making elementary school students can explore through the camera's augmented reality the appearance of voice and writing, in the process of creating authors using the Waterfall to create applications sequentially such as software needs analysis, design, code generation/implemen-tation, testing, and support/maintenance, from the final result obtained proves that the Grade 3 elementary school students interested in using augmented