Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality

Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, Min-Chun Hu
{"title":"Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality","authors":"Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, Min-Chun Hu","doi":"10.1109/AIVR46125.2019.00041","DOIUrl":null,"url":null,"abstract":"To provide more immersive experience in VR, high-fidelity vibrotactile feedback is one of the most important task to make VR user can feel virtual objects. In this work, we propose a mobile-based vibrotactile feedback system called FingerVIP, which provides an intuitive and efficient way for VR application/game designers to input proper vibration configuration of each target vibrotactile feedback. Our system uses pressure sensors attached on fingers as the controllers to manipulate the vibration configuration, including amplitude, frequency, and time duration. We utilized the proposed FingerVIP to set three kinds of vibrotactile feedback in a VR sports game and validated that FingerVIP successfully helped game designers reduce the number of iteration and the time for configuring vibration.","PeriodicalId":274566,"journal":{"name":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR46125.2019.00041","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

To provide more immersive experience in VR, high-fidelity vibrotactile feedback is one of the most important task to make VR user can feel virtual objects. In this work, we propose a mobile-based vibrotactile feedback system called FingerVIP, which provides an intuitive and efficient way for VR application/game designers to input proper vibration configuration of each target vibrotactile feedback. Our system uses pressure sensors attached on fingers as the controllers to manipulate the vibration configuration, including amplitude, frequency, and time duration. We utilized the proposed FingerVIP to set three kinds of vibrotactile feedback in a VR sports game and validated that FingerVIP successfully helped game designers reduce the number of iteration and the time for configuring vibration.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实中直观按压控制的振动反馈
为了在VR中提供更加身临其境的体验,高保真的振触觉反馈是让VR用户能够感受到虚拟物体的重要任务之一。在这项工作中,我们提出了一种基于手机的振动触觉反馈系统FingerVIP,它为VR应用/游戏设计师提供了一种直观高效的方式来输入每个目标振动触觉反馈的适当振动配置。我们的系统使用连接在手指上的压力传感器作为控制器来操纵振动配置,包括振幅,频率和持续时间。我们利用提出的FingerVIP在VR体育游戏中设置了三种振触觉反馈,验证了FingerVIP成功地帮助游戏设计师减少了迭代次数和配置振动的时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Influence of Motion Speed on the Perception of Latency in Avatar Control Situation-Adaptive Object Grasping Recognition in VR Environment CrowdAR Table - An AR Table for Interactive Crowd Simulation Augmented Reality for Human-Robot Cooperation in Aircraft Assembly Measuring User Responses to Driving Simulators: A Galvanic Skin Response Based Study
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1