Methodology for playtesting serious games A case study using a mixed method approach

M. Quinn, C. Symborski, Meg Barton, James Korris, Travis Falstad, Stephani Granato
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引用次数: 4

Abstract

This paper describes a case study using a mixed method approach to playtesting a serious computer game designed to identify and mitigate cognitive bias. This approach incorporated in-depth data collection through the use of recordings of the screen and voice of the player while testing, a detailed survey, and a follow-up focus group. The data collection methodology served to provide detailed feedback from playtesters that was analyzed and used to make continuous and timely changes to the game.
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使用混合方法的案例研究
本文描述了一个案例研究,使用混合方法测试一款旨在识别和减轻认知偏见的严肃电脑游戏。这种方法结合了深度数据收集,即通过使用玩家在测试时的屏幕和声音记录,详细调查和后续焦点小组。数据收集方法能够提供来自测试者的详细反馈,并用于对游戏进行持续且及时的修改。
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