STUDENTS' INDEPENDENT WORK AS AN INTEGRAL COMPONENT OF SUCCESSFUL APPLICATION OF GAME TECHNIQUES IN TEACHING A FOREIGN LANGUAGE

V. Uvarov
{"title":"STUDENTS' INDEPENDENT WORK AS AN INTEGRAL COMPONENT OF SUCCESSFUL APPLICATION OF GAME TECHNIQUES IN TEACHING A FOREIGN LANGUAGE","authors":"V. Uvarov","doi":"10.28995/2073-6398-2020-3-123-131","DOIUrl":null,"url":null,"abstract":"The article attempts to consider innovative approaches to the organization of independent work of students, which is becoming more and more relevant in connection with the shift of priorities from full-time training formats to part-time. One of the additional arguments in favor of revising the degree of importance of independent work, nominated by the author, is the current tense situation in the world associated with the spread of the virus and the closure of many educational institutions. Given the personality characteristics of modern generations of students, the author sees the possibility of expanded use of the game technology as an effective educational tool that qualitatively complements the educational process. According to the author, independent work can become an autonomous full-fledged element of the curriculum. The educational process, which is based on modular technology of the game, involves three stages for the implementation of each module. The first – intramural stage – is an introduction to the topic, motivation and instruction with the distribution of individual tasks to students. The second – the remote stage – is built mainly on the independent work of students with elements of remote interaction with the teacher and among themselves. The third – intramural stage – takes place in the format of a role-playing game, during which students demonstrate in a fascinating way the results of their independent work, combine them into a single intellectual product. In conclusion, the author emphasizes the importance of rethinking the status of independent remote work of students through the use of game technology.","PeriodicalId":253464,"journal":{"name":"RSUH/RGGU Bulletin. Series Psychology. Pedagogics. Education","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"RSUH/RGGU Bulletin. Series Psychology. Pedagogics. Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28995/2073-6398-2020-3-123-131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The article attempts to consider innovative approaches to the organization of independent work of students, which is becoming more and more relevant in connection with the shift of priorities from full-time training formats to part-time. One of the additional arguments in favor of revising the degree of importance of independent work, nominated by the author, is the current tense situation in the world associated with the spread of the virus and the closure of many educational institutions. Given the personality characteristics of modern generations of students, the author sees the possibility of expanded use of the game technology as an effective educational tool that qualitatively complements the educational process. According to the author, independent work can become an autonomous full-fledged element of the curriculum. The educational process, which is based on modular technology of the game, involves three stages for the implementation of each module. The first – intramural stage – is an introduction to the topic, motivation and instruction with the distribution of individual tasks to students. The second – the remote stage – is built mainly on the independent work of students with elements of remote interaction with the teacher and among themselves. The third – intramural stage – takes place in the format of a role-playing game, during which students demonstrate in a fascinating way the results of their independent work, combine them into a single intellectual product. In conclusion, the author emphasizes the importance of rethinking the status of independent remote work of students through the use of game technology.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
学生的独立作业是游戏技巧在外语教学中成功应用的一个组成部分
本文试图考虑创新的方法来组织学生的独立工作,这是越来越相关的,从全日制培训形式的优先转移到兼职。提交人提出的赞成修改独立工作重要性的另一个论据是,目前世界上的紧张局势与病毒的传播和许多教育机构的关闭有关。考虑到现代学生的个性特征,作者认为游戏技术可以作为一种有效的教育工具,在质量上补充教育过程。作者认为,独立作业可以成为课程中一个自主的、成熟的组成部分。教学过程以游戏的模块化技术为基础,每个模块的实现分为三个阶段。第一阶段——校内阶段——是对主题、动机和教学的介绍,并向学生分配个人任务。第二个阶段——远程阶段——主要是建立在学生独立作业的基础上,包括与老师和学生之间的远程互动。第三个阶段是校内阶段,以角色扮演游戏的形式进行,在此期间,学生们以一种迷人的方式展示他们独立工作的成果,并将它们组合成一个单一的智力产品。最后,作者强调了通过游戏技术的使用重新思考学生自主远程学习的地位的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
PSYCHOLOGICAL CHARACTERISTICS OF PEOPLE ACTIVELY USING VIRTUAL AND ADDITIONAL SPACE FEATURES OF EXPERIENCING THE COVID-19 PANDEMIC SITUATION BY PEOPLE OF CREATIVE AND NON-CREATIVE PROFESSIONS PERSONAL READINESS OF PSYCHOLOGY STUDENTS OF VARIOUS SPECIALIZATIONS TO PROFESSIONAL ACTIVITY A LANGUAGE: IS IT A COMMODITY OR A COMMUNICATIVE SPACE? FEATURES OF POSITIVE SOCIALIZATION AND VIRTUAL COMMUNICATION AMONG MODERN YOUTH IN A SITUATION OF TRANSITIVITY
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1