A novel upsampling scheme for depth map compression in 3DTV system

Yanjie Li, Lifeng Sun
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引用次数: 22

Abstract

In 3D video transmission, the depth map is normally compressed by resolution reduction to save bandwidth. The lost information in resolution reduction is recovered by an appropriate upsampling algorithm in decoding step. Most previous work considers the depth upsampling problem as common 2D map upsampling problem and do not take the intrinsic property of depth map into consideration. In this paper, we propose a novel two-step depth map upsampling scheme to address the problem on 3D videos. The first step utilizes the full resolution 2D color map to direct the reconstruction of a more accurate full resolution depth map. And the second step further flats the reconstructed depth map to ensure its local uniformity. Test results show that the proposed novel upsam-pling scheme achieves up to 2dB coding gains for the rendering of free-viewpoint video, and improves its perceptual quality significantly.
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一种新的3DTV系统深度图压缩上采样方案
在3D视频传输中,深度图通常通过降低分辨率来压缩以节省带宽。在解码步骤中,通过适当的上采样算法恢复分辨率降低过程中丢失的信息。以往的研究大都将深度上采样问题视为普通的二维地图上采样问题,没有考虑深度图的固有特性。在本文中,我们提出了一种新的两步深度图上采样方案来解决三维视频的问题。第一步利用全分辨率2D彩色图来指导更精确的全分辨率深度图的重建。第二步将重建的深度图进一步平化,以保证局部均匀性。测试结果表明,所提出的上采样方案可实现高达2dB的编码增益,并显著提高了自由视点视频的感知质量。
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