Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features

German Lancioni
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Abstract

HTML5 game development is an upcoming trend that enables new technologies to interact in order to produce high quality games entirely based on the web. However, a fully functional web game requires layer upon layer of code to produce each particular game feature. This is because there are many development tools, but no specific solutions. The game developer ends up writing everything from the raw backend server to persist the game state to the end-user game features. Furthermore, the game developer needs to come up with several custom implementations to consume different providers to do things like user player login, game storage, social interaction, analytics, etc. This paper aims to present a practical solution that covers the gap between raw cloud services (the tool) and the high level functionality (the real-life game features) a game needs to be successfully built in less time (and at a lower cost) than the current solutions take.
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基于云服务构建HTML5游戏功能填补了云服务与现实游戏功能之间的空白
HTML5游戏开发是一种即将到来的趋势,它让新技术能够相互作用,从而创造出完全基于网页的高质量游戏。然而,一款功能齐全的网页游戏需要一层又一层的代码来生成每个特定的游戏功能。这是因为有许多开发工具,但没有具体的解决方案。游戏开发者最终需要编写从原始后端服务器到最终用户游戏功能的所有内容。此外,游戏开发者还需要想出一些自定义的执行方法,以使用不同的提供商来完成用户玩家登录、游戏存储、社交互动和分析等任务。本文旨在提供一种实用的解决方案,涵盖原始云服务(工具)和高级功能(现实生活中的游戏功能)之间的差距,游戏需要在比当前解决方案更短的时间(和更低的成本)内成功构建。
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