{"title":"Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features","authors":"German Lancioni","doi":"10.1109/IGIC.2013.6659145","DOIUrl":null,"url":null,"abstract":"HTML5 game development is an upcoming trend that enables new technologies to interact in order to produce high quality games entirely based on the web. However, a fully functional web game requires layer upon layer of code to produce each particular game feature. This is because there are many development tools, but no specific solutions. The game developer ends up writing everything from the raw backend server to persist the game state to the end-user game features. Furthermore, the game developer needs to come up with several custom implementations to consume different providers to do things like user player login, game storage, social interaction, analytics, etc. This paper aims to present a practical solution that covers the gap between raw cloud services (the tool) and the high level functionality (the real-life game features) a game needs to be successfully built in less time (and at a lower cost) than the current solutions take.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":"399 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Games Innovation Conference (IGIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IGIC.2013.6659145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
HTML5 game development is an upcoming trend that enables new technologies to interact in order to produce high quality games entirely based on the web. However, a fully functional web game requires layer upon layer of code to produce each particular game feature. This is because there are many development tools, but no specific solutions. The game developer ends up writing everything from the raw backend server to persist the game state to the end-user game features. Furthermore, the game developer needs to come up with several custom implementations to consume different providers to do things like user player login, game storage, social interaction, analytics, etc. This paper aims to present a practical solution that covers the gap between raw cloud services (the tool) and the high level functionality (the real-life game features) a game needs to be successfully built in less time (and at a lower cost) than the current solutions take.