Building a Believable Agent for a 3D Boxing Simulation Game

M. Mozgovoy, I. Umarov
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引用次数: 9

Abstract

This paper describes an approach used to build a practical AI solution for a 3D boxing simulation game. The features of the designed AI agent are based on our deliberate concentration on believability, i.e. human-likeness of agent’s behavior. We show how learning by observation and case-based reasoning techniques can be used to create an AI decision-making system for an industrial-level computer game. The chosen AI design principles support high usability and maintainability, which is important for game developers. We prove experimentally that our AI system provides both believable and effective behavior.
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为3D拳击模拟游戏构建可信代理
本文描述了一种用于为3D拳击模拟游戏构建实用AI解决方案的方法。所设计的AI智能体的特征是基于我们对可信度的刻意关注,即智能体的行为与人类相似。我们展示了通过观察学习和基于案例的推理技术如何用于为工业级计算机游戏创建人工智能决策系统。所选择的AI设计原则支持高可用性和可维护性,这对游戏开发者来说非常重要。我们通过实验证明,我们的人工智能系统提供了可信和有效的行为。
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