Designing reflective dialogue to support learning from experience

Mark Aakhus
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引用次数: 2

Abstract

This paper discusses the design and use of a web-based application-"virtual dialectic"-created to facilitate learning from experience among distributed participants who are also engaged in work. The approach taken in developing this application embraces the observation that language is a form of action and the importance of technological design in helping people manage "break down" in ongoing activities [1]. The virtual dialectic, unlike many CSCW systems, is not designed to directly support the conduct of some particular work practice. Instead, the application addresses how people make sense of communication at work and in professional life with the goal of helping individuals develop their self-understanding and identity as professionals. The application draws users attention to aspects of organizational action they might otherwise take for granted by providing "micro" and "macro" tools for participants to orchestrate their distant interaction as a type of reflective dialogue.The virtual dialectic application is an interesting case for those interested in the language action perspective on communication modeling because this application explores, essentially, how to articulate cooperation at conflict. Such a design goal may, on its face, seem odd since many CSCW systems are geared toward the achievement of consensus and intersubjectivity among users. Alterity, disagreement, and conflict, however, are important collaborative achievements that contribute to learning, decision-making, and innovation processes.This paper has two parts. First, the key aspects of the virtual dialectic application are described relative to the background assumptions, and the context of development, that inform its design. This section outlines the rationale for framing design as the management of disagreement rather than the management of consensus. The broader design assumptions, requirements, and procedures of the virtual dialectic are described in derail elsewhere [2]. Second, an example of online interaction using the virtual dialectic is discussed to illustrate the complex ways in which participants avoid and express opposition. The main purpose is to explore the important puzzle managing disagreement presents for designing systems to support processes such as learning and deliberation.
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设计反思性对话以支持从经验中学习
本文讨论了一个基于web的应用程序的设计和使用——“虚拟辩证法”——旨在促进分布式参与者从经验中学习,这些参与者也从事工作。开发此应用程序所采用的方法包含了语言是一种行为形式的观察,以及技术设计在帮助人们管理正在进行的活动中的“崩溃”方面的重要性[1]。与许多CSCW系统不同,虚拟辩证法并不是设计用来直接支持某些特定工作实践的行为。相反,该应用程序旨在解决人们如何在工作和职业生活中理解沟通,以帮助个人发展他们的自我理解和作为专业人士的身份。该应用程序通过为参与者提供“微观”和“宏观”工具,将他们的远程交互作为一种反思对话,从而将用户的注意力吸引到他们可能认为理所当然的组织行动方面。虚拟辩证法应用对于那些对沟通建模的语言行为视角感兴趣的人来说是一个有趣的案例,因为这个应用从本质上探索了如何在冲突中阐明合作。从表面上看,这样的设计目标似乎很奇怪,因为许多CSCW系统都是为了实现用户之间的共识和主体间性。然而,选择、分歧和冲突是重要的协作成果,有助于学习、决策和创新过程。本文分为两部分。首先,虚拟辩证法应用的关键方面相对于背景假设和发展背景进行了描述,这些假设和发展背景为其设计提供了信息。本节概述了框架设计作为管理分歧而不是管理共识的基本原理。虚拟辩证法的更广泛的设计假设、要求和程序在其他地方的脱轨中有描述[2]。其次,本文讨论了一个使用虚拟辩证法进行在线互动的例子,以说明参与者避免和表达反对意见的复杂方式。主要目的是探索管理分歧的重要难题,为设计支持学习和审议等过程的系统提供支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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