A 3D serious game for medical students training in clinical cases

Rodrigo Monteiro de Lima, A. M. Santos, F. M. Neto, A. S. Neto, F. Leao, Francisco Tailanio de Macedo, A. Canuto
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引用次数: 13

Abstract

This paper describes an auxiliary environment in the process of teaching and learning for students and professors of medicine. The environment has a serious game available in various computing devices to simulate clinical cases in order to assess students' knowledge. Diagnostics are simulated using 3D environment, mobile application using voice synthesizer and immersion through virtual reality goggles. The environment has gamification features as a motivational mechanism for users. Within the 3D environment, medical subjects are offered by the NPCs (Non Playable Characters), in order to provide auxiliary knowledge to facilitate the identification of diseases in patients or medical issues in general. Professors can check the score of their students and take extra steps in class to clarify doubts. The system has a multi-agent system and machine learning for disease classification offered by virtual patients.
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一款针对医学生临床案例训练的3D严肃游戏
本文介绍了医学专业学生和教授在教学过程中的辅助环境。环境中有一个严肃的游戏,可以在各种计算设备中模拟临床病例,以评估学生的知识。诊断模拟使用3D环境,移动应用程序使用语音合成器和沉浸通过虚拟现实眼镜。环境具有游戏化功能,作为用户的激励机制。在3D环境中,医学科目由npc(非可玩角色)提供,以提供辅助知识,以促进患者疾病或一般医疗问题的识别。教授可以检查学生的分数,并在课堂上采取额外措施澄清学生的疑问。该系统具有多智能体系统和机器学习,用于虚拟患者提供的疾病分类。
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