PhanSound: An entertainment audiogame for the sighted and visually impaired

Caroline Malaguti Taus, Eduardo Benitez De Siqueira, Rebecca Mello Dos Santos, C. Amato, V. F. Martins
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Abstract

There is a great lack of accessible entertainment options for low vision and blind people, especially in the gaming scene. Considering this gap, this paper proposes the development of a memory game that has audio as its main form of communication with the player, in other words, an audiogame. The product created is an iOS application that uses spatial audio and VoiceOver technologies as tools to promote accessibility, both for people with visual impairments and for sighted people. The app was tested with 18 sighted people and 1 blind person, the results are presented in this paper.
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PhanSound:一款为有视力和视障人士设计的娱乐音频游戏
低视力和盲人的娱乐选择非常缺乏,尤其是在游戏领域。考虑到这一差距,本文建议开发一款以音频作为与玩家交流的主要形式的记忆游戏,换句话说,就是一款音频游戏。该产品是一款iOS应用程序,使用空间音频和VoiceOver技术作为工具,为视力障碍人士和视力正常的人提供无障碍服务。该应用程序对18名正常人和1名盲人进行了测试,结果在本文中给出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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