Similarity by feature creation: Reexamination of the asymmetry of similarity

Hitoshi Ohnishi, Hiroaki Suzuki, K. Shigemasu
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Abstract

We developed a computational model of similarity judgment in problem-solving contexts. The model first attempts to transform an object to another using the knowledge of the domain, the strategy, and the goal. If the transformation succeeds, new feature about transformability is created. A similarity of an object to another is computed, based on the created features. If the model fails to create a new feature, it computes a similarity by feature comparison in the same way as the contrast model. An important prediction of the model is that the asymmetry of similarity judgments is caused by the directionality of the problem-solving skills. We examined the model’s prediction. The material was the Tower of Hanoi puzzle. Subjects were required to rate the similarities of one state to the goal as well as those of the goal to a state. In experiment 1, we taught one group of subjects the ‘move-pattern strategy’ that induced learners to acquire highly directional skills, and compared their judgments with those by naive subjects. The asymmetry was observed only in the judgments by the trained subjects. The second experiment showed that the results of the experiment 1 could not be reduced to the ‘prototypicality’ of the goal.
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特征创造的相似性:相似性不对称性的再检验
我们开发了一个解决问题情境下相似性判断的计算模型。模型首先尝试使用领域、策略和目标的知识将一个对象转换为另一个对象。如果转换成功,则创建有关可转换性的新特性。根据所创建的特征计算对象与另一个对象的相似性。如果模型未能创建新特征,它将通过与对比模型相同的方式通过特征比较计算相似度。该模型的一个重要预测是,相似性判断的不对称性是由问题解决能力的方向性引起的。我们检验了模型的预测。材料是河内塔拼图。实验对象被要求对一种状态与目标的相似性以及目标与一种状态的相似性进行打分。在实验1中,我们教授一组受试者“移动模式策略”,诱导学习者获得高度定向技能,并将他们的判断与幼稚受试者的判断进行比较。这种不对称性只在受过训练的受试者的判断中被观察到。第二个实验表明,实验1的结果不能简化为目标的“原型性”。
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