Tactile, three-dimensional, multimedia teaching system for the blind, the vision-impaired, and sighted learners: Touch, listen, learn

C. Bellotti
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Abstract

The aim of this invention is to provide a learning system for instructing the blind, those with vision impairments, and the sighted, through independent exploration and understanding of the shape, structure, features, and history of any object. The system is primarily made up of two scale models: - The first is a master multimedia model for haptic exploration guided by audio information; - The second is a non-multimedia slave model for assembly to check comprehension of the features of the master model. The latter is designed to be modular and perfectly analogous to the multimedia master model in size, geometry, and surface finishing, where each individual piece fits into its surrounding continuity. The models portray the Temple of Concordia in the Valley of the Temples in Agrigento, Sicily. Learning takes place through haptic exploration and audio information. The models were devised to exalt haptic and kinesthetic capacity and to foster the construction of mental maps and images by the blind and by those with impaired vision, through tactile and audio stimuli. We took as our reference the ten typical characteristics of haptic perception listed by the psychologist Géza Révész. Exploration of the master model and reconstruction of the slave model are carried out independently by the blind learner, with no help from the tutor or teacher who is instructing them on how to use the models and what to do with them to understand their features. The system is based on the concept of learning to use an instructional tool by using it. The models themselves independently teach the learner to use and understand them. This system has already been successfully tested in Italy at the Istituto dei Ciechi di Milano. In addition to easy understanding of the object, results obtained included an increase in personal satisfaction, improved self-esteem, and better psychological well-being. Learners attained these results by interacting with a very simple and immediate self-teaching system. These encouraging results persuaded me to pursue research into optimizing the models to make them more usable and comprehensible.
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为盲人、视力受损者和视力正常者设计的触觉、三维、多媒体教学系统:触摸、倾听、学习
本发明的目的是提供一种学习系统,通过独立探索和理解任何物体的形状、结构、特征和历史,指导盲人、视力障碍者和有视力的人。该系统主要由两个比例模型组成:—第一个是音频信息引导下的触觉探索主多媒体模型;-第二种是用于装配的非多媒体从模型,以检查对主模型特征的理解。后者被设计成模块化的,完全类似于多媒体主模型的大小、几何形状和表面处理,其中每个单独的部分适合其周围的连续性。这些模型描绘了西西里岛阿格里根托神庙谷中的康科迪亚神庙。学习通过触觉探索和音频信息进行。这些模型的设计是为了提高触觉和动觉能力,并通过触觉和听觉刺激促进盲人和视力受损者构建心理地图和图像。我们参考了心理学家格姆萨·雷姆萨列举的触觉感知的十个典型特征。对主模型的探索和从模型的重建由盲人学习者独立进行,没有导师或老师的帮助,他们没有指导他们如何使用模型以及如何使用模型来理解模型的特征。该系统基于通过使用教学工具来学习使用教学工具的概念。模型本身独立地教会学习者使用和理解它们。这个系统已经在意大利米兰艺术学院成功地进行了测试。除了容易理解对象之外,所获得的结果还包括个人满意度的提高、自尊的提高和心理健康的改善。学习者通过与一个非常简单和直接的自学系统互动来获得这些结果。这些令人鼓舞的结果说服我继续研究优化模型,使它们更可用和更容易理解。
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