CASE: a program for simulation of concept learning

F. Baker
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Abstract

The Learning Research and Development Center of the University of Wisconsin is engaged in a long-term multifacet study of concept learning, supported by the U.S. Office of Education. The Concept Attainment Simulation Experiment (CASE) is the facet of this overall effort which utilizes the technology of computer simultation as a vehicle for obtaining a better understanding of the psychological processes involved in the learning of concepts. The long-range goal is the utilization of the insights thus obtained to improve classroom learning. The study of concept learning has a long history within psychology and has received considerable attention in recent years due in part to the book by Bruner, Goodnow, and Austin which delineated strategies for learning concepts. The experimental materials used by Bruner consisted of a finite universe of objects each of which possessed n dimensions; and each dimension could assume k different values. A classification rule (a concept), consisting of a particular combination of dimension values, partitioned the universe into two mutually exclusive sets. In a typical experiment a subject was shown an object which was an exemplar of the set defined by the concept and told his task was to ascertain the classification rule. In order to attain the concept the subject chose objects from the universe and the experimenter indicated the set membership of the object chosen. The object selection-designation procedure continued until the subject could verbalize the correct classification rule and hence the concept had been attained. The experimental situation, the problem to be solved, and learning procedure involved appear reasonably simple and a number of persons have written programs to simulate this type learning experiment---Hunt and Hovland, Hunt, Allen, Wickelgren, and Baker. The book by Hunt provides an excellent review of much of the psychological literature relevant to concept learning as well as a discussion of his own simulation program. Unfortunately the existing programs leave one with the disquieting feeling that although they attain concepts, little has been added to our understanding of the psychological processes involved in concept learning. Most of these programs are at best watered-down algorithms and involve very little of psychological importance. Because of the shortcomings of the existing simulation programs a project was initiated to develop a program which hopefully will eventuate in something of psychological significance.
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CASE:模拟概念学习的程序
威斯康星大学学习研究与发展中心在美国教育办公室的支持下进行了一项关于概念学习的长期多方面研究。概念获得模拟实验(CASE)是这一整体努力的一个方面,它利用计算机模拟技术作为一种工具,以更好地理解涉及概念学习的心理过程。长期目标是利用由此获得的见解来改善课堂学习。概念学习的研究在心理学中有着悠久的历史,近年来受到了相当大的关注,部分原因是Bruner, Goodnow和Austin所著的书描述了学习概念的策略。布鲁纳使用的实验材料包括一个有限的物体宇宙,每个物体都有n维;每个维度可以取k个不同的值。由维度值的特定组合组成的分类规则(概念)将宇宙划分为两个相互排斥的集合。在一个典型的实验中,向受试者展示一个物体,这个物体是由概念定义的集合的一个范例,并告诉他的任务是确定分类规则。为了获得概念,被试从宇宙中选择对象,实验者指出所选对象的集合隶属度。对象选择-指定过程继续进行,直到受试者能够用语言说出正确的分类规则,从而获得概念。实验情况、要解决的问题和涉及的学习过程似乎相当简单,许多人已经编写了程序来模拟这种类型的学习实验——Hunt和Hovland, Hunt, Allen, Wickelgren和Baker。Hunt的这本书对许多与概念学习相关的心理学文献进行了极好的回顾,并对他自己的模拟程序进行了讨论。不幸的是,现有的课程给人留下了一种不安的感觉,即尽管它们获得了概念,但对概念学习中涉及的心理过程的理解却知之甚少。这些程序中的大多数充其量只是淡化了的算法,很少涉及心理上的重要性。由于现有的模拟程序的缺点,一个项目开始开发一个程序,希望最终能在心理学上有一些意义。
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