Floating-point reconfiguration array processor for 3D graphics physics engine

Hoonmo Yang
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引用次数: 3

Abstract

We implemented an RTL model of the proposed RA and perform simulation in RealView coverification environment by executing examples using physics engine. We discovered if the physics engine part is accelerated by RA, the workloads run over 20 times faster than the pure software without FPU and over 4 times faster than the pure software with FPU. If codes are well partitioned and optimized for the proposed RA, which now remains for future study, even more improvement can be expected.
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用于3D图形物理引擎的浮点重构阵列处理器
我们实现了提出的RA的RTL模型,并通过使用物理引擎执行示例在RealView覆盖环境中进行了仿真。我们发现,如果物理引擎部分通过RA加速,工作负载的运行速度比不带FPU的纯软件快20倍以上,比带FPU的纯软件快4倍以上。如果针对所提出的RA对代码进行了很好的划分和优化,那么可以预期会有更多的改进。
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