Exploring the limits of CLOVER: a multichannel optics for VR and MR

R. Mohedano, P. Benítez, D. Grabovičkić, P. Zamora, M. Nikolić, M. Buljan, J. Miñano, E. Sánchez, J. Chaves, J. López, E. Pérez, J. Vilaplana, Joseph E. Gonzalez
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引用次数: 2

Abstract

Most virtual reality (VR) headsets nowadays use conventional, rotationally symmetric optics to create a wide field of view (FOV > 90°) virtual scene enabling the required “immersion” or “presence” feeling. These optics require a long total track length (TTL, distance between the actual panel displaying the contents and user’s pupil) to work well, and headsets become very bulky. The so-called CLOVER is an optic, compatible with VR and video-see-through mixed reality (MR) able to work around the TTL problem by using a freeform multi-channel, light folding approach. In its simplest version, it can reduce the TTL down to a half, compared to conventional solutions, for the same FOV and angular resolution. Along with a review of the original 4-channel CLOVER, this work shows recent results of upscale versions of the optic that utilize myopia and color correction, pupil tracking and staggered surfaces to, respectively, avoid the need of prescription lenses, improve the image quality for all colors, rise the resolution (by a 20%) and reduce the size (20% TTL reduction) of the precursor.
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探索CLOVER的极限:用于VR和MR的多通道光学器件
如今,大多数虚拟现实(VR)头显使用传统的旋转对称光学来创建宽视场(FOV > 90°)虚拟场景,从而实现所需的“沉浸”或“存在”感。这些光学器件需要很长的总轨道长度(TTL,显示内容的实际面板与用户瞳孔之间的距离)才能正常工作,并且耳机变得非常笨重。所谓的CLOVER是一种光学,兼容VR和视频透明混合现实(MR),能够通过使用自由形式的多通道、光折叠方法来解决TTL问题。在其最简单的版本中,与传统解决方案相比,在相同的视场和角度分辨率下,它可以将TTL减少到一半。随着对原始4通道CLOVER的回顾,这项工作展示了高端光学版本的最新成果,这些光学版本分别利用近视和色彩校正,瞳孔跟踪和交错表面来避免对处方镜头的需要,提高所有颜色的图像质量,提高分辨率(20%)并减小前驱体的尺寸(20% TTL减少)。
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