Minimizing protocol processing in multimedia servers - implementation and evaluation of network level framing

P. Halvorsen, T. Plagemann, V. Goebel
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Abstract

Data servers for multimedia applications like news-on-demand represent a severe bottleneck, because a potentially very high number of users concurrently retrieve data with high data rates. In the Intermediate Storage Node Concept (INSTANCE) project, we develop a new architecture for media-on-demand servers that maximizes the number of concurrent clients a single server can support. Traditional bottlenecks, like copy operations, multiple copies of the same data element in main memory, and checksum calculation in communication protocols are avoided by applying three orthogonal techniques: network level framing (NLF), zero-copy-one-copy memory architecture, and integrated error management. In this paper, we describe how to minimize the transport level protocol processing using NLF. In particular, we look at how NLF is implemented, and we present performance measurements indicating a large performance gain. The protocol execution is minimized to about 450 cycles per packet regardless of packet size, i.e., a reduction of about 87% compared to 1 KB packets and more using larger packets. Consequently, the total server-side processing overhead is decreased by at least 50%.
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多媒体服务器中最小化协议处理。网络级帧的实现和评价
用于多媒体应用程序(如新闻点播)的数据服务器是一个严重的瓶颈,因为可能有非常多的用户同时以高数据速率检索数据。在中间存储节点概念(INSTANCE)项目中,我们为媒体按需服务器开发了一种新的体系结构,可以最大限度地提高单个服务器可以支持的并发客户端的数量。传统的瓶颈,如复制操作、主存中相同数据元素的多个副本以及通信协议中的校验和计算,可以通过应用三种正交技术来避免:网络级帧(NLF)、零拷贝一拷贝内存架构和集成错误管理。在本文中,我们描述了如何使用NLF最小化传输级协议处理。特别地,我们将研究NLF是如何实现的,并提供性能度量,表明性能获得了很大的提高。无论数据包大小如何,协议执行都被最小化到每个数据包约450个周期,即,与使用1kb数据包相比减少了约87%,使用更大的数据包则减少了更多。因此,总服务器端处理开销至少减少了50%。
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