The AACTT of Trash Talk: Identifying Forms of Trash Talk in Esports Using Behavior Specification

Sidney V. Irwin, A. Naweed, M. Lastella
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Abstract

Esports, much like conventional sports, are guided by social norms that determine the acceptability or unacceptability of certain behaviors. One act guided by social norms is trash talk. However, understanding its practice has been difficult due to the various definitions of its use. Focusing on the first-person shooter genre, this study aimed to uncover and encapsulate the various forms of trash talk into a single framework. Applying Presseau et al.’s Action, Actor, Context, Target, and Time (AACTT) framework for specifying behavior, 61 cases of trash talk were analyzed across Counter Strike: Global Offensive, Overwatch, and Rainbow Six: Siege esports. Actions associated with trash talk were primarily found through verbal and written exchanges though they can occur through in-game mechanics—a practice unique to esports. Traditionally, actors and targets are the professional players in a game. However, trash talking was also practiced by coaches, stage talent, and esport organizations. The context of trash talk can be further identified through physical, environmental, and social settings, nd whether the time trash talk occurs is centered around a match or tournament. Understanding the impact of each AACTT element may have on the social norms of trash talk can allow researchers to further distinguish behaviors across esport consumers.
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垃圾言论的AACTT:使用行为规范识别电子竞技中的垃圾言论形式
电子竞技和传统体育一样,受到社会规范的指导,这些规范决定了某些行为的可接受性或不可接受性。受社会规范引导的一种行为是说垃圾话。然而,由于其使用的各种定义,理解其实践一直很困难。以第一人称射击游戏为研究对象,本研究旨在揭示并将各种形式的垃圾言论整合到一个框架中。运用Presseau等人的行动、演员、背景、目标和时间(AACTT)框架来指定行为,分析了61个垃圾言论,涉及《反恐精英:全球攻势》、《守望先锋》和《彩虹六号:围攻》电子竞技。与垃圾话相关的行为主要是通过口头和书面交流发现的,尽管它们也可能通过游戏机制发生——这是电子竞技独有的做法。传统上,演员和目标是游戏中的职业玩家。然而,教练、舞台艺人和电子竞技组织也会说垃圾话。垃圾话的语境可以通过物理、环境和社会背景进一步确定,以及垃圾话发生的时间是否以比赛或锦标赛为中心。了解每个AACTT元素可能对垃圾话的社会规范产生的影响,可以让研究人员进一步区分电子竞技消费者的行为。
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