{"title":"Escape The Countries: A VR Escape Room Game","authors":"Samira Yeasmin, Layla Abdulrahman Albabtain","doi":"10.1109/ICCAIS48893.2020.9096727","DOIUrl":null,"url":null,"abstract":"Technology has become an integral part of our life. One of the most emerging technologies of the 21st century is Virtual Reality. It is being applied to medicine, education, engineering, architecture, training, entertainment and so on. Nowadays it is being used in the gaming field as well. Game developers are turning their games into VR games and it is gaining a lot of popularity. Virtual reality gaming is the application of a 3D artificial environment to games. A VR gaming accessory involves VR headsets, sensor-equipped gloves, hand controllers, etc. Virtual reality games can be played on standalone systems, on specialized game consoles, or using advanced laptops and PCs using Oculus Rift, HTC Vive and Lenovo Explorer [1]. An escape room game is a game where players have to ‘escape’ a room by solving challenges within a given time limit [2]. Sometimes the challenges are made inaccessible and must be found by completing puzzles. Therefore, this project proposes to create a VR escape room game that will help the players to enhance their skills. The game will have several rooms to escape representing different cultures of different countries to help the player interact with different cultures. The game will have puzzle-solving challenges to solve so that players can escape the room. The challenges will be based on math, arrangement, and pattern recognition. During the project, a survey will be carried out to gather information about playing VR games and the significance of a VR escape room game. Similar games around the world will also be reviewed. The goal of the project is to use people’s free time to teach them skills.","PeriodicalId":422184,"journal":{"name":"2020 3rd International Conference on Computer Applications & Information Security (ICCAIS)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 3rd International Conference on Computer Applications & Information Security (ICCAIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCAIS48893.2020.9096727","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Technology has become an integral part of our life. One of the most emerging technologies of the 21st century is Virtual Reality. It is being applied to medicine, education, engineering, architecture, training, entertainment and so on. Nowadays it is being used in the gaming field as well. Game developers are turning their games into VR games and it is gaining a lot of popularity. Virtual reality gaming is the application of a 3D artificial environment to games. A VR gaming accessory involves VR headsets, sensor-equipped gloves, hand controllers, etc. Virtual reality games can be played on standalone systems, on specialized game consoles, or using advanced laptops and PCs using Oculus Rift, HTC Vive and Lenovo Explorer [1]. An escape room game is a game where players have to ‘escape’ a room by solving challenges within a given time limit [2]. Sometimes the challenges are made inaccessible and must be found by completing puzzles. Therefore, this project proposes to create a VR escape room game that will help the players to enhance their skills. The game will have several rooms to escape representing different cultures of different countries to help the player interact with different cultures. The game will have puzzle-solving challenges to solve so that players can escape the room. The challenges will be based on math, arrangement, and pattern recognition. During the project, a survey will be carried out to gather information about playing VR games and the significance of a VR escape room game. Similar games around the world will also be reviewed. The goal of the project is to use people’s free time to teach them skills.