Price of Anarchy in Stochastic Atomic Congestion Games with Affine Costs

R. Cominetti, M. Scarsini, M. Schröder, N. Stier-Moses
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引用次数: 17

Abstract

We consider an atomic congestion game with stochastic demand in which each player participates in the game with probability $p$, and incurs no cost with probability $1-p$. We assume that $p$ is common knowledge among all players and that players are independent. For congestion games with affine costs, we provide an analytic expression for the price of anarchy as a function of $p$, which is monotonically increasing and converges to the well-known bound of ${5}/{2}$ as $p\to 1$. On the other extreme, for $p\leq {1}/{4}$ the bound is constant and equal to ${4}/{3}$ independently of the game structure and the number of players. We show that these bounds are tight and are attained on routing games with purely linear costs. Additionally, we also obtain tight bounds for the price of stability for all values of $p$.
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具有仿射代价的随机原子拥塞对策的无政府价格
考虑一个具有随机需求的原子拥塞博弈,每个参与者参与博弈的概率为$p$,并且不产生成本,概率为$1-p$。我们假设$p$是所有玩家的共同知识,并且玩家是独立的。对于具有仿射代价的拥塞对策,我们给出了无政府状态价格作为$p$函数的解析表达式,该函数单调递增并收敛于众所周知的${5}/{2}$的界$p\to 1$。在另一个极端,对于$p\leq {1}/{4}$,边界是恒定的,等于${4}/{3}$,与游戏结构和玩家数量无关。我们证明了这些界限是紧密的,并且可以在具有纯线性成本的路由博弈中实现。此外,我们还得到了$p$所有值的稳定价格的紧界。
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