Using Game Theory to Manage Self-Aware Unmanned Aerial Systems

Venkata Mandadapu, Christopher Stewart
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引用次数: 1

Abstract

Runtime platforms on unmanned aerial systems (UAS) manage flight, GPS and compute resources and speed up common tasks for UAS workloads. These workloads evolve rapidly due to programmer demand and changing external conditions. Platforms are quickly out dated. Existing self-aware techniques update resource management policies and/or software, but managing the cost of updates under a budget is challenging. This paper makes the case for using game theory. Our approach profiles currently hosted workloads and measures efficiency gains from updates. Counter-factual regret, a game theory technique, computes when platforms should update. We outline a frame-work, provide an example and discuss research challenges.
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运用博弈论管理自我感知无人机系统
无人机系统(UAS)上的运行时平台管理飞行、GPS和计算资源,并加快UAS工作负载的常见任务。由于程序员的需求和不断变化的外部条件,这些工作负载会迅速发展。平台很快就过时了。现有的自我意识技术更新资源管理策略和/或软件,但是在预算范围内管理更新的成本是具有挑战性的。本文用博弈论来说明这个问题。我们的方法描述了当前托管的工作负载,并测量了更新带来的效率提升。反事实后悔是一种博弈论技术,可以计算出平台何时应该更新。我们概述了一个框架,提供了一个例子,并讨论了研究挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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