3D Object Detection and Viewpoint Selection in Sketch Images Using Local Patch-Based Zernike Moments

Anh-Phuong Ta, Christian Wolf, G. Lavoué, A. Baskurt
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引用次数: 8

Abstract

In this paper we present a new approach to detect and recognize 3D models in 2D storyboards which have been drawn during the production process of animated cartoons. Our method is robust to occlusion, scale and rotation. The lack of texture and color makes it difficult to extract local features of the target object from the sketched storyboard. Therefore the existing approaches using local descriptors like interest points can fail in such images. We propose a new framework which combines patch-based Zernike descriptors with a method enforcing spatial constraints for exactly detecting 3D models represented as a set of 2D views in the storyboards. Experimental results show that the proposed method can deal with partial object occlusion and is suitable for poorly textured objects.
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基于局部patch的Zernike矩在素描图像中的3D目标检测和视点选择
本文提出了一种新的方法来检测和识别动画动画制作过程中绘制的二维故事板中的三维模型。该方法对遮挡、缩放和旋转具有较强的鲁棒性。缺乏纹理和颜色使得从草图故事板中提取目标对象的局部特征变得困难。因此,使用兴趣点等局部描述符的现有方法在此类图像中可能会失败。我们提出了一个新的框架,它结合了基于补丁的Zernike描述符和一种强制执行空间约束的方法,以精确地检测在故事板中表示为一组2D视图的3D模型。实验结果表明,该方法可以处理部分目标遮挡,适用于纹理较差的目标。
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