Interactive Minimal Latency Laser Graphics Pipeline

Jayson Haebich, C. Sandor, Á. Cassinelli
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引用次数: 2

Abstract

We present the design and implementation of a ”Laser Graphics Processing Unit” (LGPU) featuring a proposed re-configurable graphics pipeline capable of minimal latency interactive feedback, without the need of computer communication. This is a novel approach for creating interactive graphics where a simple program describes the interaction on a vertex. Similar in design to a geometry or fragment shader on a GPU, these programs are uploaded on initialisation and do not require input from any external micro-controller while running. The interaction shader takes input from a light sensor and updates the vertex and fragment shader, an operation that can be parallelised. Once loaded onto our prototype LGPU the pipeline can create laser graphics that react within 4 ms of interaction and can run without input from a computer. The pipeline achieves this low latency by having the interaction shader communicate with the geometry and vertex shaders that are also running on the LGPU. This enables the creation of low latency displays such as car counters, musical instrument interfaces, and non-touch projected widgets or buttons. From our testing we were able to achieve a reaction time of 4 ms and from a range of up to 15 m.
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交互式最小延迟激光图形管道
我们提出了一个“激光图形处理单元”(LGPU)的设计和实现,其特点是提出了一个可重新配置的图形管道,能够最小延迟的交互反馈,而不需要计算机通信。这是一种创建交互式图形的新方法,其中一个简单的程序描述了顶点上的交互。类似于GPU上的几何或片段着色器的设计,这些程序在初始化时上传,并且在运行时不需要任何外部微控制器的输入。交互着色器从光传感器获取输入并更新顶点和片段着色器,这是一个可以并行化的操作。一旦加载到我们的原型LGPU上,流水线就可以创建激光图形,在4毫秒的交互内做出反应,并且可以在没有计算机输入的情况下运行。管道通过让交互着色器与也在LGPU上运行的几何和顶点着色器通信来实现这种低延迟。这允许创建低延迟显示,如汽车计数器、乐器界面和非触摸投影小部件或按钮。从我们的测试中,我们能够实现反应时间为4毫秒,范围可达15米。
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