NES-SOURCE: Indoor small-scale wireless control network protocol that has a communication failure point avoidance function

Yasutaka Kawamoto, Y. Kado
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引用次数: 2

Abstract

Wireless control network require delay guarantees and low packet error rates. The reason for communication delay and error is packet loss, and TDMA is used by many wireless control network technologies to avoid packet loss. However, TDMA protocols are difficult to implement. Besides, TDMA cannot avoid communication failure points due to changes in the environment caused by human intervention. We propose NES-SOURCE as a CSMA/CA based control network protocol. NES-SOURCE uses a source routing protocol, and if the NES-SOURCE node fails to communicate using primary route, the node avoid the communication failure point by to use secondary bypass route. NES-SOURCE is a low delay protocol. The reason is that NES-SOURCE can change the communication route at high speed. In addition, NES-SOUCE is implemented using a protocol stack that is compatible with IEEE 802.15.4 g. We show that NES-SOURCE systems can be used for wireless control network systems, and in an environment where people moving are in and out, path change is more advantageous than retransmission from the point of view of the packet error rate.
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NES-SOURCE:室内小型无线控制网络协议,具有通信故障点避免功能
无线控制网络要求时延保证和低分组错误率。造成通信延迟和错误的原因是丢包,许多无线控制网络技术都采用TDMA来避免丢包。然而,TDMA协议很难实现。此外,TDMA无法避免由于人为干预造成的环境变化而导致的通信故障点。我们提出NES-SOURCE作为基于CSMA/CA的控制网络协议。NES-SOURCE采用源路由协议,当使用主路由通信失败时,可以使用备用旁路路由避免通信故障点。NES-SOURCE是一种低时延协议。原因是NES-SOURCE可以高速改变通信路由。此外,nes - source采用兼容IEEE 802.15.4 g的协议栈实现。我们展示了NES-SOURCE系统可以用于无线控制网络系统,并且在人们进出的环境中,从包错误率的角度来看,路径更改比重新传输更有利。
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