A Comparative Study to Assess Human Machine Interaction Mechanisms for Large Scale Displays

Naveed Ahmed, H. Kharoub, S. Medjden, Areej Alsaafin, M. Lataifeh
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引用次数: 2

Abstract

This work presents a new comparative study for manipulating animated 3D content on a large scale display using two user interaction mechanisms. The first interaction mechanism relies on a traditional cursor-based user interface (UI) with onscreen interaction elements. The second interaction mechanism adopts a gesture-based UI without any visible interaction elements. The user’s distance from the display is significantly farther compared to a traditional desktop to correctly gauge the impact of a cursor-based UI compared to a gesture-based UI on a large scale display. Both interaction mechanisms are extensively evaluated via a user study in terms of usability, user experience (UX), and ergonomics. Through both quantitative and the qualitative evaluation, the results show that a gesture-based interface is a preferred method to manipulate animated 3D content compared to a cursor-based UI on a large scale display in terms of usability and UX. The results also demonstrate that using a gesture-based UI does not rank higher in terms of physical and cognitive ergonomics compared to a cursor-based UI.
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大型显示器人机交互机制的比较研究
这项工作提出了一项新的比较研究,使用两种用户交互机制在大规模显示上操纵动画3D内容。第一种交互机制依赖于传统的基于光标的用户界面(UI)和屏幕上的交互元素。第二种交互机制采用基于手势的UI,没有任何可见的交互元素。与传统桌面相比,用户与显示器的距离要远得多,以便在大规模显示器上正确衡量基于光标的UI与基于手势的UI的影响。这两种交互机制都通过用户研究在可用性、用户体验(UX)和人体工程学方面进行了广泛的评估。通过定量和定性的评估,结果表明,在大规模显示器上,基于手势的界面在可用性和用户体验方面优于基于光标的界面。结果还表明,与基于光标的UI相比,使用基于手势的UI在物理和认知人体工程学方面并不排名更高。
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