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2020 IEEE International Conference on Human-Machine Systems (ICHMS)最新文献

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The Inner Life of a Robot in Human-Robot Teaming 人机组队中机器人的内心生活
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209477
A. Chella, Francesco Lanza, A. Pipitone, V. Seidita
Giving the robot a “human” inner life, such as the capability to think about itself and to understand what the other team members are doing, would increase the efficiency of trustworthy interactions with the other members of the team. Our long-term research goal is to provide the robot with a computational model of inner life helping the robot to reason about itself, its capabilities, its environment and its teammates. Robot inner speech is a part of the research goal. In this paper, we summarize the results obtained in this direction.
赋予机器人“人类”的内在生命,比如思考自己和理解其他团队成员在做什么的能力,将提高与团队其他成员之间可信互动的效率。我们的长期研究目标是为机器人提供一个内部生活的计算模型,帮助机器人对自身、能力、环境和队友进行推理。机器人内部语音是研究目标的一部分。本文对这方面的研究成果进行了总结。
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引用次数: 2
Developing Operator-in-the-loop Timeline Requirements with a Case Study involving Non-cooperative Encounters with Unmanned Aircraft 开发操作员在环时间轴要求与涉及非合作遭遇无人飞机的案例研究
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209378
Douglas W. Lee, E. Bass, C. Pankok
Understanding human operator timeline requirements can inform system requirements. This research defines an approach involving the development of a timeline of events for the human operators and supporting technology in order to complete the activities of interest. The approach is intended for evaluating systems for which real-world data are sparse and the required data collection may be costly. Timeline requirements are expressed as relationships between events and parameters affecting the timing for events. To make predictions, actual timeline parameters can be estimated from the literature when available or new human subject experiments can be designed to obtain them. The method described is highlighted using an air traffic conflict case study of non-cooperative aircraft (aircraft that do not share state data).
了解人工操作员的时间要求可以为系统需求提供信息。本研究定义了一种方法,包括为人类操作员和支持技术开发事件时间表,以完成感兴趣的活动。该方法用于评估实际数据稀疏且所需数据收集可能代价高昂的系统。时间轴需求表示为影响事件时间的事件和参数之间的关系。为了做出预测,可以从文献中估计实际的时间参数,或者可以设计新的人体受试者实验来获得它们。本文通过非合作飞机(不共享状态数据的飞机)的空中交通冲突案例研究来强调所描述的方法。
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引用次数: 0
Information Modification for Time-Limited Decision Making 限时决策的信息修改
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209438
William I. N. Sealy, K. Feigh
Decision support systems (DSS) are valuable tools for information management and decision making guidance, and are vital in decision environments that are inherently dynamic or that leverage a time pressure on the operator. In this work, we detail the application and effectiveness of several decision support techniques in a time-limited decision environment. These techniques, namely heuristic (HIA) and optimal experimental design (OED) information acquisition/restriction, represent heuristic and probabilistic approaches to decision support. In addition to these techniques, participants were given a selection of tasks that allowed free acquisition of information in order to determine their default behavior. Results show that all heuristic and one of the two probabilistic decision support strategies increased accuracy, and that all strategies resulted in faster decision making. Furthermore, free acquisition analysis indicates that participants default to probabilistic strategies even during extended periods of poor performance, which complicates the discussion around “optimal” decision support strategy.
决策支持系统(DSS)是信息管理和决策指导的重要工具,在本质上是动态的决策环境或对作业者施加时间压力的决策环境中至关重要。在这项工作中,我们详细介绍了几种决策支持技术在有限时间决策环境中的应用和有效性。这些技术,即启发式(HIA)和最优实验设计(OED)信息获取/限制,代表了决策支持的启发式和概率方法。除了这些技巧之外,参与者还被分配了一些任务,这些任务允许自由获取信息,以确定他们的默认行为。结果表明,所有启发式决策支持策略和两种概率决策支持策略中的一种都提高了决策的准确性,并且所有策略都能更快地做出决策。此外,自由习得分析表明,即使在长时间表现不佳的情况下,参与者也会默认概率策略,这使得围绕“最佳”决策支持策略的讨论变得复杂。
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引用次数: 3
An Ensemble Classification Framework Based on Latent Factor Analysis 基于潜在因素分析的集成分类框架
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209463
Xia He, Xiaoguang Lin, Di Wu, Juan Wang
Classification, which is one of the most powerful approaches to filter valuable information from big data, is a typical supervised learning method of machine learning. In many real applications, the collected data may contain many redundant features and have some missing entries. If a classifier is learned directly on such data, it cannot obtain a satisfactory classification performance. In this paper, we propose an ensemble classification framework based on latent factor analysis (ECF-LFA). Its main idea includes two parts: 1) employing the latent factor analysis (LFA) to extract the latent factors (LFs) from original data, which can avoid the influence of redundant features and handle the data with many missing entries, and 2) using these extracted LFs as the input for base classifiers to conduct the ensemble learning, which can boost a base classifier’s classification accuracy. Experimental results on four benchmark datasets and three well-known classification algorithms verify that ECF-LFA can effectively improve a classifier’s performances.
分类是机器学习中典型的监督学习方法,是从大数据中过滤有价值信息的最有力方法之一。在许多实际应用中,收集的数据可能包含许多冗余特征,并且有一些缺失条目。如果直接在这样的数据上学习分类器,将无法获得令人满意的分类性能。本文提出了一种基于潜在因子分析(ECF-LFA)的集成分类框架。其主要思想包括两部分:1)利用潜在因素分析(latent factor analysis, LFA)从原始数据中提取潜在因素(latent factors, LFs),避免冗余特征的影响,处理缺失条目较多的数据;2)将提取的潜在因素作为基分类器的输入进行集成学习,提高基分类器的分类精度。在4个基准数据集和3种知名分类算法上的实验结果验证了ECF-LFA可以有效地提高分类器的性能。
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引用次数: 1
Context-Aware Cyber-Physical Assistance Systems in Industrial Systems: A Human Activity Recognition Approach 工业系统中的环境感知网络物理辅助系统:一种人类活动识别方法
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209488
E. Roth, Mirco Möncks, T. Bohné, Luisa Pumplun
The increasing demand for product customisation is leading to higher complexities within manufacturing. This imposes new challenges for the workforce. One way to support operators’ productivity may be context-aware, human-centred cyber-physical assistance systems. Human Activity Recognition (HAR) is a promising approach to enable context-awareness. However, standardised approaches to integrate HAR into existing manufacturing environments are rare. Particularly, there is a lack of available datasets of manufacturing activities. Moreover, comparative studies of inertial and visual HAR approaches are still rare. This work therefore proposes Methods-Time Measurement (MTM) as a standardised foundation for creating a manufacturing activity dataset. Subsequently, five different machine learning algorithms are tested for their recognition performance based on the dataset captured with an inertial sensor suit and an RGB-D sensor. A proof-of-concept is delivered for both sensor categories applied to the scope of 18 MTM-1 activities, whereas inertial data outperformed depth data. K-Nearest Neighbour and Bagged Tree algorithms revealed the best classification accuracy results in this context.
不断增长的产品定制需求导致了制造业的更高复杂性。这给劳动力带来了新的挑战。支持运营商生产力的一种方法可能是环境感知、以人为中心的网络物理辅助系统。人类活动识别(HAR)是一种很有前途的实现上下文感知的方法。然而,将HAR集成到现有制造环境中的标准化方法很少。特别是,缺乏制造活动的可用数据集。此外,惯性和视觉HAR方法的比较研究仍然很少。因此,这项工作提出了方法-时间测量(MTM)作为创建制造活动数据集的标准化基础。随后,基于惯性传感器套装和RGB-D传感器捕获的数据集,测试了五种不同的机器学习算法的识别性能。两种传感器类别的概念验证应用于18个MTM-1活动范围,而惯性数据优于深度数据。在这种情况下,k近邻算法和袋树算法显示出最好的分类精度结果。
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引用次数: 3
Speech Pauses and Dialogue Acts 演讲停顿和对话行为
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209502
Costanza Navarretta
This study concerns the use of speech pauses, and especially breath pauses in a Danish corpus of spontaneous dyadic conversations. Speech pauses which have specific communicative functions are investigated in relation to their occurrences before and after other communicative units, all annotated and classified in the form of dialogue acts. Breath pauses have been addressed in only few studies even though they are important in communication and therefore should be accounted for when implementing human-machine dialogue systems. Dialogue acts, on the contrary, have been one of the backbones in dialogue systems since they generalize over different expressions of common communicative functions. In the current work, we describe the annotation of dialogue acts in the corpus and present an analysis of pauses using these annotations. To our best knowledge, dialogue acts have not been previously used for analyzing the functions of breath pauses. Our analysis shows that the most common type of pause having a communicative function in the Danish conversations are breath pauses. Breath pauses in the corpus have different uses, one of these being that of delimiting speech segments which are left unfinished and are then abandoned by the speaker (retractions in dialogue acts terminology) and therefore perceivable breathing can be a useful feature for determining spoken segments which must not be included in the dialogue history in human-machine dialogue systems.
本研究关注的是丹麦语自发并置对话语料库中言语停顿,尤其是呼吸停顿的使用。研究了具有特定交际功能的言语停顿与其在其他交际单元前后出现的关系,并以对话行为的形式进行了注释和分类。尽管呼吸暂停在交流中很重要,因此在实施人机对话系统时应该考虑到这一点,但只有少数研究涉及到呼吸暂停。而对话行为则是对共同交际功能的不同表达的概括,是对话系统的主干之一。在当前的工作中,我们描述了语料库中对话行为的注释,并使用这些注释对停顿进行了分析。据我们所知,对话行为以前还没有被用来分析呼吸停顿的功能。我们的分析表明,在丹麦语会话中最常见的具有交际功能的停顿是呼吸停顿。语料库中的呼吸停顿有不同的用途,其中之一是划定未完成的语音片段,然后由说话者放弃(对话行为术语中的退缩),因此可感知的呼吸可以是确定人机对话系统中不得包括在对话历史中的语音片段的有用特征。
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引用次数: 0
User detection of threats with different security measures 用户检测不同安全措施的威胁
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209426
Yoav Ben Yaakov, Joachim Meyer, Xinrun Wang, Bo An
Cyber attacks and the associated costs made cybersecurity a vital part of any system. User behavior and decisions are still a major part in the coping with these risks. We developed a model of optimal investment and human decisions with security measures, given that the effectiveness of each measure depends partly on the performance of the others. In an online experiment, participants classified events as malicious or non-malicious, based on the value of an observed variable. Prior to making the decisions, they had invested in three security measures - a firewall, an IDS or insurance. In three experimental conditions, maximal investment in only one of the measures was optimal, while in a fourth condition, participants should not have invested in any of the measures. A previous paper presents the analysis of the investment decisions. This paper reports users’ classifications of events when interacting with these systems. The use of security mechanisms helped participants gain higher scores. Participants benefited in particular from purchasing IDS and/or Cyber Insurance. Participants also showed higher sensitivity and compliance with the alerting system when they could benefit from investing in the IDS. Participants, however, did not adjust their behavior optimally to the security settings they had chosen. The results demonstrate the complex nature of risk-related behaviors and the need to consider human abilities and biases when designing cyber security systems.
网络攻击和相关成本使网络安全成为任何系统的重要组成部分。用户行为和决策仍然是应对这些风险的主要部分。考虑到每个措施的有效性部分取决于其他措施的表现,我们开发了一个具有安全措施的最优投资和人类决策的模型。在一个在线实验中,参与者根据观察到的变量的值将事件分类为恶意或非恶意。在做出决定之前,他们已经投资了三种安全措施——防火墙、入侵防御系统或保险。在三个实验条件下,只对其中一个措施进行最大投资是最优的,而在第四个条件下,参与者不应该对任何措施进行投资。之前的一篇论文对投资决策进行了分析。本文报告了用户在与这些系统交互时对事件的分类。安全机制的使用帮助参与者获得更高的分数。参与者尤其受益于购买IDS和/或网络保险。当参与者可以从投资IDS中获益时,他们也表现出更高的敏感性和对警报系统的遵从性。然而,参与者并没有根据他们选择的安全设置来调整他们的行为。研究结果表明,风险相关行为的复杂性以及在设计网络安全系统时考虑人的能力和偏见的必要性。
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引用次数: 1
Soft Exoskeleton Glove for Hand Assistance Based on Human-machine Interaction and Machine Learning 基于人机交互和机器学习的手部辅助软外骨骼手套
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209381
Xiaoshi Chen, Li Gong, Lirong Zheng, Z. Zou
This paper proposes a human machine interaction system in the field of stroke rehabilitation, based on the concept of mirror therapy (MT). It aims to improve the hand motor function of stroke patients, enabling a true synchronization between the affected hand and non-affected hand (healthy hand) for the stroke patient. It consists of a soft exoskeleton glove, a surface electromyography (sEMG) signal collecting armband and machine learning (ML) algorithms. The glove is developed by integrating low-power motors to provide force strength for the hand movement. Unlike the rigid exoskeleton devices, the glove is comfortable to wear and lightweight, so it is more suitable for rehabilitation training of stroke patients in daily life. The armband collects the sEMG signals for pattern recognition by the ML algorithms. In the experiment, four subjects perform 10 hand gestures to collect data for model training. A comparison of data preprocessing is conducted to find the optimal data segmentation method and feature vector sets. A series of pattern recognition algorithms are developed and assessed in different aspects, including prediction accuracy, training time and predicting time. All 10 gestures can be recognized in offline mode with an accuracy up to 99.4%. The control of soft exoskeleton glove in real-time manner is also carried out, and the accuracy is 82.2%. The experiment result demonstrates the feasibility of the proposed system. The innovations and limitations of the work are discussed at the end of the paper.
基于镜像治疗的概念,提出了一种脑卒中康复领域的人机交互系统。它旨在改善中风患者的手部运动功能,使中风患者的患手和非患手(健康手)真正同步。它由一个柔软的外骨骼手套,一个表面肌电图(sEMG)信号收集臂带和机器学习(ML)算法组成。该手套是通过集成低功率马达来为手部运动提供力量而开发的。与刚性外骨骼装置不同,该手套佩戴舒适,重量轻,因此更适合日常生活中脑卒中患者的康复训练。臂带收集表面肌电信号,由机器学习算法进行模式识别。在实验中,四名受试者做10个手势来收集数据进行模型训练。通过对数据预处理的比较,找到最优的数据分割方法和特征向量集。开发了一系列模式识别算法,并从预测精度、训练时间和预测时间等方面对其进行了评价。所有10种手势都可以在离线模式下识别,准确率高达99.4%。对软外骨骼手套进行了实时控制,精度达到82.2%。实验结果证明了该系统的可行性。本文最后讨论了本文的创新点和局限性。
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引用次数: 8
Development of a Low-cost Glove for Thumb Rehabilitation: Design and Evaluation 一种低成本拇指康复手套的研制:设计与评价
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209554
Giulia Pompili, T. L. Baldi, Davide Barcelli, D. Prattichizzo
The thumb plays an important role in grasping or pinching activities. After an injury, it requires a delicate rehabilitation program with a periodic presence of a specialist. Providing a home exercise program to patients is a fundamental aspect of rehabilitation. Home-based exercise program usually does not involve technological aids. In this paper, we propose a novel device that will augment rehabilitative outcomes, reducing costs, rehabilitation time, and providing opportunities for home rehabilitation with better patient compliance. The proposed system consists of an instrumented glove with a companion mobile-device application. The physical design of the glove is inspired by the Kapandji test, that we adapted positioning 14 patches on fingers and palm. A signal is sent to the Android application when a contact between the thumb and one of the other patches occurs. The system implements three different functionalities: i) thumb mobility assessment, ii) rehabilitation games, iii) in-game performance monitoring and results storage. The interface provides patients with on line information on actual performance and allows to monitor the activities by means of a smartphone. We administered two questionnaires to 15 healthy volunteers to 15 physical therapists for a qualitative analysis of our device. The overall emerging opinion about the device is remarkably positive.
拇指在抓握或捏捏活动中起着重要作用。受伤后,它需要一个精细的康复计划,定期有专家在场。为病人提供家庭锻炼计划是康复的一个基本方面。以家庭为基础的锻炼计划通常不涉及技术辅助。在本文中,我们提出了一种新的装置,它将增加康复结果,降低成本,康复时间,并提供更好的患者依从性的家庭康复机会。所提出的系统由仪表手套和配套的移动设备应用程序组成。手套的物理设计灵感来自于Kapandji测试,我们在手指和手掌上调整了14块补丁的位置。当拇指和其他补丁之间的接触发生时,会向Android应用程序发送信号。该系统实现了三种不同的功能:i)拇指活动能力评估,ii)康复游戏,iii)游戏内性能监测和结果存储。该界面为患者提供实际表现的在线信息,并允许通过智能手机监控活动。我们对15名健康志愿者和15名物理治疗师进行了两份问卷调查,以对我们的设备进行定性分析。人们对这款设备的总体看法是非常积极的。
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引用次数: 1
Is Autism, Attention Deficit Hyperactivity Disorder (ADHD) and Specific Learning Disorder linked to Impaired Emotion Recognition in Primary School Aged Children? 自闭症、注意缺陷多动障碍(ADHD)和特殊学习障碍与小学学龄儿童情绪识别受损有关吗?
Pub Date : 2020-09-01 DOI: 10.1109/ICHMS49158.2020.9209413
A. Economides, Chiara Baiano, Isa Zappullo, M. Conson, Joulietta Kalli-Laouri, Y. Laouris, A. Esposito
Facial expressions are important in decoding meaning and communicating information. Participants were fifty-eight Cypriot and Italian children between 6 and 11 years of age. Comparisons were made between the clinical group, composed of children with ADHD, ASD and learning disorder and the control group, composed of typically developing children. The six primary emotional facial expressions were investigated which were portrayed by contemporary faces of children and adults of both genders. There was a significant main effect for group and a significant main effect for emotion, with happiness being the most accurately decoded emotion followed by anger, surprise, sadness, disgust and fear. Significant interactions were found involving the type of stimuli, emotions and participants’ group. The results of the study are discussed considering past research and future directions.
面部表情在解码意义和交流信息方面很重要。参与者是58名6至11岁的塞浦路斯和意大利儿童。将由ADHD、ASD和学习障碍儿童组成的临床组与由正常发育儿童组成的对照组进行比较。研究了当代儿童和成人的六种主要情绪面部表情。在群体和情绪上都有显著的主效应,其中快乐是最准确解码的情绪,其次是愤怒、惊讶、悲伤、厌恶和恐惧。研究发现,刺激类型、情绪和参与者所属群体之间存在显著的相互作用。结合过去的研究和未来的研究方向,对研究结果进行了讨论。
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引用次数: 0
期刊
2020 IEEE International Conference on Human-Machine Systems (ICHMS)
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