Kenji Matsuura, Hiroki Tanioka, S. Karungaru, T. Wada, Naka Gotoda
{"title":"Design of a one-on-one training system for basketball players","authors":"Kenji Matsuura, Hiroki Tanioka, S. Karungaru, T. Wada, Naka Gotoda","doi":"10.1109/iiai-aai53430.2021.00024","DOIUrl":null,"url":null,"abstract":"This paper describes the design of a system to develop the feint skill of basketball players in one-on-one situations. When training alone for one-on-one situations, the player lacks an opponent; therefore such training lacks a realistic aspect. The proposed system uses a software to provide a single trainee with an appropriate opponent. To train an offence player, the system monitors and analyzes the body movements of an offensive player, providing a counterpart movement with the silhouette of a visualized defense, whose functions are based on the analysis of the monitored offense movement. To train a defense, the system is modified to provide a realistic offence using a head mount display worn by a defense trainee. Defense trainee receives feedback after the training.","PeriodicalId":414070,"journal":{"name":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iiai-aai53430.2021.00024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper describes the design of a system to develop the feint skill of basketball players in one-on-one situations. When training alone for one-on-one situations, the player lacks an opponent; therefore such training lacks a realistic aspect. The proposed system uses a software to provide a single trainee with an appropriate opponent. To train an offence player, the system monitors and analyzes the body movements of an offensive player, providing a counterpart movement with the silhouette of a visualized defense, whose functions are based on the analysis of the monitored offense movement. To train a defense, the system is modified to provide a realistic offence using a head mount display worn by a defense trainee. Defense trainee receives feedback after the training.