Designing and Using Capture The Flag for Coordination and Interaction in Engineering Education

Kelei Zhang, Simeon Wuthier, Kay Yoon, Sang-Yoon Chang
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引用次数: 1

Abstract

Capture the Flag (CTF) games improve learners’ engagement and diversify pedagogy for education and training. We design and build a novel CTF game that includes coordination and interaction between the (virtually participating) participants to build fellowship and facilitate networking. Our work builds on the existing CTF components with educational benefits but differs from the traditional CTF approach which presents either an individual game with no participant interaction or a team-based game where the members already know each other and have formed teams. More specifically, we incorporate real-time interactions between participants who are new to each other and engage the participants to collectively solve the CTF challenges. We apply our CTF in both a cybersecurity scholarship program and an academic conference. This paper describes and explains the design, implementation, execution, and validation of our CTF, particularly focusing on the novel goal of including coordination and interaction in order to build fellowships with the participants. We validate our CTF design and build using multiple channels, including the real-time data provided by logging during the session, post-CTF survey, and interviews from the beta-testing session. Our evaluation results show that our novel CTF focusing on coordination and interaction aids in building fellowship and a collaborative environment. We envision our CTF design to help with the rapport building and collaboration among participants in classroom/course settings, workshops, conferences, or technical training sessions.
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工程教育中协调与互动的夺旗设计与应用
“夺旗”(CTF)游戏提高了学习者的参与度,使教育和培训的教学方法多样化。我们设计并建立了一个新颖的CTF游戏,包括(虚拟参与)参与者之间的协调和互动,以建立友谊和促进网络。我们的工作建立在现有的具有教育意义的CTF组件的基础上,但与传统的CTF方法不同,传统的CTF方法要么是一个没有参与者互动的个人游戏,要么是一个成员已经相互认识并组成团队的基于团队的游戏。更具体地说,我们整合了参与者之间的实时互动,他们彼此陌生,并吸引参与者共同解决CTF的挑战。我们将CTF用于网络安全奖学金项目和学术会议。本文描述并解释了我们的CTF的设计、实施、执行和验证,特别关注包括协调和互动的新目标,以便与参与者建立伙伴关系。我们使用多种渠道验证CTF的设计和构建,包括会话期间日志记录提供的实时数据、CTF后调查和beta测试会话的访谈。我们的评估结果显示,我们的新CTF注重协调和互动,有助于建立团契和合作环境。我们设想CTF的设计有助于在课堂/课程设置、研讨会、会议或技术培训课程中建立参与者之间的关系和合作。
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