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2022 IEEE Global Engineering Education Conference (EDUCON)最新文献

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Design Process of Extended Reality Educational Resources in Engineering: A Comparison of Three Cases in Latin American Universities 工程专业扩展现实教育资源的设计过程:拉丁美洲大学三个案例的比较
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766595
Vianney Lara-Prieto, M. Ruiz-Cantisani, Claudio Mourgues, L. Pinzón‐Salcedo, Juanita Bernal-Alvarado, L. A. Ramírez-Robles
The Covid-19 pandemic demanded educators to explore new methods to provide their students with practical activities, despite the lockdown measures around the world. The use of Extended Reality (XR) technology, which includes Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), offers special tools to transform the learning experience in engineering education with immersive environments. This study presents a comparison of the process followed to design XR resources for engineering education applications at three different universities in Latin America. The motivation of this work is to share the design experience, as well as the lessons learned and recommendations for educators that are looking into adopting XR technology in their courses. Even though the group of professors worked together along the project, the design of the immersive experience and the XR resource was different for each university according to its specific context and needs. The design process comprises the resource conceptual definition, the technological development, and the final product with academic use. The three design processes were compared to identify lessons learned, best practices, and recommendations for future XR resources in engineering education. XR technologies have a great potential in engineering education closing the gap between the classroom and the real-life practice using the principles of educational innovation.
尽管世界各地都采取了封锁措施,但新冠肺炎疫情要求教育工作者探索新的方法,为学生提供实践活动。扩展现实(XR)技术的使用,包括增强现实(AR)、虚拟现实(VR)和混合现实(MR),提供了特殊的工具,在沉浸式环境中改变工程教育的学习体验。本研究比较了拉丁美洲三所不同大学为工程教育应用设计XR资源的过程。这项工作的动机是分享设计经验,以及为正在考虑在其课程中采用XR技术的教育工作者提供的经验教训和建议。尽管一组教授在项目中一起工作,但根据不同的背景和需求,每个大学的沉浸式体验和XR资源的设计都是不同的。设计过程包括资源概念定义、技术开发和具有学术用途的最终产品。通过对三种设计过程进行比较,确定了经验教训、最佳实践以及对工程教育中未来XR资源的建议。XR技术在工程教育中具有巨大的潜力,它利用教育创新的原则缩小了课堂与现实生活实践之间的差距。
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引用次数: 0
Experiential learning at home in an engineering thermodynamics course 在家里体验学习工程热力学课程
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766608
D. Buentello-Montoya, L. Garcia-Amezquita, L. Rico-Gutierrez
The teaching-learning process in an Engineering thermodynamics course benefits from laboratory components as experiential learning activities. Unfortunately, the COVID-19 pandemic brought difficulties for the use of experiential learning in lab-based topics. This work describes the results from implementing an at-home non-traditional laboratory, where the students had to design and build a prototype to conduct experiments and analyse results. Results indicate positive learning outcomes and both acceptance and satisfaction from the students; the students had a mean mark of 89.22; comparatively, the previous year in-person overall mean mark was 87.98. Moreover, from a conducted student experience survey, in terms of overall satisfaction, the obtained score was 9 out of 10, while when the module was taught in-person the average score was 9.1.
工程热力学课程的教与学过程受益于实验组件作为体验式学习活动。不幸的是,2019冠状病毒病大流行给在实验室主题中使用体验式学习带来了困难。这项工作描述了实施一个家庭非传统实验室的结果,学生们必须设计和建造一个原型来进行实验和分析结果。结果表明,学生的学习效果良好,接受度和满意度均较高;学生平均成绩89.22分;相比之下,前一年的整体平均得分为87.98。此外,在进行的学生体验调查中,就整体满意度而言,获得的分数为9分(满分为10分),而当该模块被亲自教授时,平均得分为9.1分。
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引用次数: 0
Remote Hardware-in-the-Loop Laboratory and its Application in Engineering Education 远程半实物实验室及其在工程教育中的应用
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766816
Derk Gonschor, Marco Jung, J. G. D. Costa, R. Brandl
Addressing the challenges associated with integrating renewable energy resources and smart grid solutions to advance the energy transition requires new and progressive education and training to give young engineers the tools for innovative solutions at an early age. This paper presents a Hardware-in-the-Loop laboratory designed for remote access, to increase the advantages for practice-oriented teaching and to open the floor for new educational trends, as e-learning and blended learning. It was applied to online engineering courses during the pandemic period, but the benefits may include an increase in student learning afterward as well. The method based on three main steps is presented in detail. First of all, an online class stage is performed. Following this, models for offline simulations are developed. Finally, the developed simulation models are integrated into a real-time remote Hardware-in-the-Loop emulation process as the experimental part of the engineering course. The hardware and software components of the remote Hardware-in-the-Loop lab are presented, and two examples of real-time lab exercises are described to provide insight into the method.
为了应对整合可再生能源和智能电网解决方案以推进能源转型所带来的挑战,需要新的、先进的教育和培训,让年轻工程师在年轻时就掌握创新解决方案的工具。本文提出了一个设计用于远程访问的硬件在环实验室,以增加以实践为导向的教学优势,并为电子学习和混合学习等新的教育趋势开辟了道路。在流感大流行期间,它被应用于在线工程课程,但其好处可能包括之后学生学习的增加。详细介绍了基于三个主要步骤的方法。首先,进行在线课堂阶段。在此基础上,开发了离线仿真模型。最后,将开发的仿真模型集成到实时远程硬件在环仿真过程中,作为工程课程的实验部分。介绍了远程硬件在环实验室的硬件和软件组件,并描述了两个实时实验室练习示例,以提供对该方法的深入了解。
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引用次数: 2
Serious games in management to support the active construction of knowledge in engineering studies 严肃的管理游戏,支持工程研究知识的积极建构
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766664
Amira Kamel Inoubli, Dhouha Melliti Ben Khedher
University education has always sought to be in tune with generational and employability characteristics. Indeed, in recent years, the learner, overwhelmed by technological change, has continued to show quite different concerns and relationships to education. They find it difficult to stay focused and receptive for hours on end, especially when knowledge is conveyed in a frontal and purely theoretical manner.To address these issues, we have opted for an active pedagogy approach through “gamification” specifically in the teaching of management to engineering students.This paper seeks to describe the adoption of “Memoboost Game” and “World Cafe Stategy”, serious games for engineering courses in Computer Science, Electromechanics and Civil Engineering at ESPRIT (High school of Engineering and Technology).The aim of these games is to help engineering students to understand the analysis of the business environment and its strategic orientations in order to better understand their professional careers. Based on a peer-learning approach, these games have led to the analytical aspect of the learners towards a better collective construction of knowledge.They were successfully used in the framework of a business environment course aimed, as already mentioned, at a population of engineering students with no prerequisites in the field of management. This experimentation showed that the learning process was accelerated.This article presents the process of these games, the experimentation that was carried out and the results achieved.
大学教育一直寻求与代际和就业特征保持一致。的确,近年来,学习者在技术变革的冲击下,继续对教育表现出完全不同的关注和关系。他们发现很难连续几个小时保持专注和接受,特别是当知识以正面和纯理论的方式传达时。为了解决这些问题,我们选择了一种积极的教学方法,通过“游戏化”,特别是在对工程专业学生的管理教学中。本文试图描述“Memoboost Game”和“World Cafe strategy”的采用,这是ESPRIT(工程技术高中)计算机科学,机电和土木工程工程课程的严肃游戏。这些游戏的目的是帮助工科学生理解商业环境的分析及其战略方向,以便更好地了解他们的职业生涯。基于同侪学习的方法,这些游戏使学习者的分析能力朝着更好的知识集体建构的方向发展。它们被成功地用于商业环境课程的框架中,如前所述,该课程的目标是一群没有管理领域先决条件的工程专业学生。这个实验表明,学习过程加快了。本文介绍了这些游戏的制作过程,所进行的实验和取得的结果。
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引用次数: 0
An Insight into Cultural Competence and Ethics in K-12 Artificial Intelligence Education K-12人工智能教育中的文化能力与伦理洞察
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766818
I. T. Sanusi, S. Olaleye
As artificial intelligence education (AI) continues to be integrated into the mainstream educational system across countries, cultural competence and ethical considerations should be emphasized to ensure effective AI learning. Literatures has established that integrating elements of cultural competence within technology mediums has helped students understand difficult topics from computer science concepts learned in class. It is also argued that student with an ethical orientation of AI education is more likely to learn more about impacts and implications of AI. Hence, this study was conducted to understand how students’ cultural competence, and ethics combine to influence AI content. We surveyed Nigerian high school students after an experimental teaching session. A total of 596 students provided useful responses for the analysis that was done using WarpLS software. We performed structural equation modelling to understand the relationship among the variables utilized in the study. The result shows that cultural competence and ethics significantly influence AI content. This study’s results further shows that the association between ethics of AI and AI content has the highest predictive value which emphases the vital role of ethics in AI learning. This study also tested school location differences in the research model and discovered that urban students’ perception is higher than their rural counterpart on the adopted variables in relation to AI content. Overall, the results suggest that stakeholders and educators should emphasize cultural elements and humanistic thinking as well as ethical considerations in the design of AI content and instructional materials. We discuss the findings and propose future directions.
随着人工智能教育(AI)不断融入各国主流教育体系,必须强调文化能力和伦理考虑,以确保有效的人工智能学习。文献表明,在技术媒介中整合文化能力元素有助于学生理解课堂上学习的计算机科学概念中的难题。也有人认为,具有人工智能教育伦理取向的学生更有可能更多地了解人工智能的影响和含义。因此,本研究旨在了解学生的文化能力和道德是如何结合起来影响人工智能内容的。在一次实验教学之后,我们对尼日利亚的高中生进行了调查。共有596名学生为使用WarpLS软件完成的分析提供了有用的回答。我们使用结构方程模型来理解研究中使用的变量之间的关系。结果表明,文化能力和伦理道德显著影响人工智能内容。本研究结果进一步表明,人工智能伦理与人工智能内容之间的关联具有最高的预测价值,这强调了伦理在人工智能学习中的重要作用。本研究还对研究模型中的学校位置差异进行了测试,发现城市学生对人工智能内容所采用的变量的感知高于农村学生。总体而言,研究结果表明,利益相关者和教育工作者在设计人工智能内容和教学材料时应强调文化元素、人文思维以及伦理考虑。我们讨论了这些发现并提出了未来的发展方向。
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引用次数: 7
Now what? Pedagogical implications of a shift to open book assessment of vector calculus 现在怎么办呢?矢量微积分开卷评估的教学意义
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766568
Tracy S. Craig, Fulya Kula, T. Akkaya
During the global pandemic, a drastic change in higher-level education took place in assessment. The traditional closed book format had to evolve to a technology-mediated open book assessment for engineering students in a vector calculus course. It became evident that the traditional format was no longer in line with the modern world both functionally and didactically. Such change in the assessment places a responsibility upon us as teachers for constructive alignment of the teaching and learning environment. In this paper, we identify four categories of pedagogical implications and conclude with concrete suggestions for classroom practice.
在全球大流行期间,高等教育在评估方面发生了巨大变化。在矢量微积分课程中,传统的闭卷形式必须演变为以技术为媒介的开卷评估。很明显,传统的形式在功能和教学上都不再符合现代世界。评估的这种变化使我们作为教师有责任建设性地协调教与学环境。在本文中,我们确定了四类教学意义,并总结了课堂实践的具体建议。
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引用次数: 0
Covid-19 and Online Learning Challenges in Engineering Education: A Case Study of the American University of Sharjah 2019冠状病毒病和工程教育中的在线学习挑战:以沙迦美国大学为例
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766751
Vian Ahmed, Hisham Ahmed, Hessa Zamzam, Sara Saboor
The teaching and learning context in today’s modern world have been highly affected by technology. The influence of technology has been steadily increasing with continuing fluctuations on the academic scene due to technological developments. In today’s COVID-19 related pandemic, the use of technology has tremendously increased and has become a crucial part of academia. While online learning and teaching have been part of academia for decades and many higher academic institutions offer online education, they are often seen as supplementing teaching rather than core. At the same time, research conducted on online learning and teaching during previous decades show that challenges have long existed, and that those challenges faced by online learning are not a product of this sudden migration to online amid Covid-19, but rather an amplified version of pre-existing challenges. As such, the sudden migration to an all-online mode of delivery has had major ramifications on both faculty and students. Such effects and influences need to be examined. This study therefore uses a mixed method approach to examine the challenges faced by engineering students and faculty at a renowned higher education institution in the UAE. The findings show that while faculty are more concerned about the pedagogical challenges facing them during the online delivery, students perceive the psychological challenges to be the biggest barrier to their online learning.
当今世界的教学环境深受科技的影响。技术的影响一直在稳步增长,由于技术的发展,学术领域不断波动。在今天与COVID-19相关的大流行中,技术的使用大大增加,并已成为学术界的重要组成部分。虽然在线学习和教学几十年来一直是学术界的一部分,许多高等学术机构也提供在线教育,但它们通常被视为教学的补充,而不是核心。与此同时,过去几十年对在线学习和教学的研究表明,挑战长期存在,在线学习面临的挑战并不是疫情期间突然转向在线的产物,而是原有挑战的放大版。因此,突然转向全在线教学模式对教师和学生都产生了重大影响。这些影响和影响需要加以审查。因此,本研究采用混合方法来研究阿联酋一所著名高等教育机构的工程专业学生和教师面临的挑战。调查结果显示,虽然教师们更关心他们在在线授课过程中面临的教学挑战,但学生们认为心理挑战是他们在线学习的最大障碍。
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引用次数: 0
State-of-the-art on writing a literature review: An overview of types and components 文献综述写作的现状:类型和成分概述
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766503
Alena Renner, Jenny Müller, Andreas Theissler
In many academic fields, literature review has become an established research method of technical writing. In this process, it serves as a method for identifying relevant findings in a research area by synthesizing existing data, identifying knowledge gaps, and critically evaluating results. We systematically reviewed the literature on writing literature reviews and found that a number of papers on that topic has been published, but they do not include suggestions and guidelines for all typical components of a literature review. Therefore, this paper deals with the research question, what are the typical components of a literature review and what should they contain to achieve a high-quality literature review. This paper first explains the goals of literature reviews and then introduces the most common types of literature reviews. Afterwards, the main components are described, and methodological approaches of different authors are brought in. In addition, the goal-oriented process of individual components is presented. Thereby, the paper does not focus on a specific research area but takes an interdisciplinary approach to the given topic.
在许多学术领域,文献综述已经成为技术写作的一种既定研究方法。在这个过程中,它是一种通过综合现有数据、识别知识差距和批判性评估结果来识别研究领域相关发现的方法。我们系统地回顾了关于撰写文献综述的文献,发现已经发表了许多关于该主题的论文,但它们并没有包括对文献综述的所有典型组成部分的建议和指南。因此,本文涉及的研究问题是,文献综述的典型组成部分是什么,它们应该包含什么,以实现高质量的文献综述。本文首先阐述了文献综述的目的,然后介绍了最常见的文献综述类型。然后,对主要组成部分进行了描述,并引入了不同作者的方法方法。此外,还介绍了各个部件的目标导向过程。因此,本文不专注于一个特定的研究领域,而是采取跨学科的方法来给定的主题。
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引用次数: 3
Cyber-Softbook: A Platform for Collaborative Content Development and Delivery for Cybersecurity Education 网络软件:网络安全教育的协作内容开发和交付平台
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766639
Eniye Tebekaemi, Martin Q. Zhao
The dichotomy between the skills set of newly minted college graduates and the skills required by cybersecurity employers is on the rise. Colleges are struggling to cope with the rapid pace of technology evolution using outdated tools and practices. Industries are getting frustrated due to the need to retrain fresh college graduates on skills they should have acquired. There is a dire need for academic institutions to develop new tools and systems to deliver cybersecurity education to meet the ever-evolving technology demands of the industry. The Cyber-Softbook project’s goal is to bridge the tech industry and tech education gap by providing educators a framework to collaboratively design, manage, and deliver cybersecurity academic courses that meet the needs of the tech industry. The Cyber-Softbook framework when developed, will provide a platform for academic institutions and tech industries to collaborate on tech education and students to learn about cybersecurity with all the resources they need to understand concepts and gain valuable skills available on a single platform.
新大学毕业生的技能与网络安全雇主所要求的技能之间的矛盾正在加剧。大学正在努力使用过时的工具和实践来应对技术的快速发展。由于需要对应届大学毕业生进行再培训,让他们掌握本应掌握的技能,各行业正感到沮丧。学术机构迫切需要开发新的工具和系统来提供网络安全教育,以满足行业不断发展的技术需求。Cyber-Softbook项目的目标是通过为教育工作者提供一个框架来协作设计、管理和交付满足科技行业需求的网络安全学术课程,从而弥合科技行业和科技教育之间的差距。网络软书框架开发后,将为学术机构和技术行业提供一个平台,在技术教育和学生学习网络安全方面进行合作,他们需要的所有资源都可以在一个平台上理解概念并获得有价值的技能。
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引用次数: 0
Towards a Conceptual Model for a Smart Open learning environment based on Computational Thinking 基于计算思维的智能开放学习环境概念模型研究
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766625
Bènène Fradi, L. Cheniti-Belcadhi
Currently, there is a daily evolution of the world and our current digital society faces challenges for changing the environment. Currently, learning environments are undergoing an evolution due the increasing development of mobile technologies. Designing and implementing Smart Learning Environments (SLEs) has emerged to enhance the learning process and the creation of content. In this paper, we are interested on SLE. Our objective is to propose a new pedagogical approach to provide adaptive and personalized open learning based on Computational Thinking (CT). This contribution describes the main theoretical relationships between SLE, Open Learner Model, Open Education Resource, Open Practice and Open Pedagogy when developing SLE to promote the learning process. New pedagogical approaches, based on openness, need to be implemented. The goal is to orchestrate between different features of SLE in order to propose a Smart Open Learning Environment (SOLE). We focus in particular on the pedagogical scenario that will be deployed in a Smart Open Learning Environment (SOLE). The proposed scenario is promoted by Smart Open Pedagogy to enhance CT. We aim to deliver open assessment adapted to specific learner context profile, progress and CT’s Level in the learning.
当前,世界每天都在发生变化,我们的数字社会面临着环境变化的挑战。目前,由于移动技术的日益发展,学习环境正在发生变化。设计和实施智能学习环境(SLEs)已经出现,以加强学习过程和内容的创造。在本文中,我们对SLE感兴趣。我们的目标是提出一种新的教学方法来提供基于计算思维(CT)的自适应和个性化开放学习。这篇文章描述了在开发SLE以促进学习过程时,SLE、开放学习者模型、开放教育资源、开放实践和开放教学法之间的主要理论关系。需要实施以开放为基础的新教学方法。目标是协调SLE的不同特征,以提出一个智能开放学习环境(SOLE)。我们特别关注将在智能开放学习环境(SOLE)中部署的教学方案。提出的方案是由智能开放教学法推广,以提高CT。我们的目标是提供开放的评估,以适应特定的学习者的背景、概况、进展和CT的学习水平。
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引用次数: 1
期刊
2022 IEEE Global Engineering Education Conference (EDUCON)
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